![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <WidgetComponent.h>
Inheritance diagram for FWidgetComponentInstanceData:Public Attributes | |
| TSubclassOf< UUserWidget > | WidgetClass |
| TObjectPtr< UTextureRenderTarget2D > | RenderTarget |
Public Attributes inherited from FSceneComponentInstanceData | |
| TMap< TObjectPtr< USceneComponent >, FTransform > | AttachedInstanceComponents |
Additional Inherited Members | |
Protected Attributes inherited from FActorComponentInstanceData | |
| TObjectPtr< const UObject > | SourceComponentTemplate |
| EComponentCreationMethod | SourceComponentCreationMethod |
| int32 | SourceComponentTypeSerializedIndex |
Protected Attributes inherited from FInstanceCacheDataBase | |
| TArray< uint8 > | SavedProperties |
The widget component provides a surface in the 3D environment on which to render widgets normally rendered to the screen. Widgets are first rendered to a render target, then that render target is displayed in the world.
Material Properties set by this component on whatever material overrides the default. SlateUI [Texture] BackColor [Vector] TintColorAndOpacity [Vector] OpacityFromTexture [Scalar]
|
inline |
|
inline |
|
virtualdefault |
|
inlineoverridevirtual |
Reimplemented from FSceneComponentInstanceData.
|
inlineoverridevirtual |
Applies this component instance data to the supplied component
Reimplemented from FSceneComponentInstanceData.
Determines if any instance data was actually saved.
Reimplemented from FSceneComponentInstanceData.
| TObjectPtr<UTextureRenderTarget2D> FWidgetComponentInstanceData::RenderTarget |
| TSubclassOf<UUserWidget> FWidgetComponentInstanceData::WidgetClass |