12#include "WidgetComponent.generated.h"
93UCLASS(Blueprintable,
ClassGroup=
"UserInterface",
hidecategories=(
Object,
Activation,
"Components|Activation",
Sockets,Base,Lighting,LOD,
Mesh), editinlinenew, meta=(BlueprintSpawnableComponent) , MinimalAPI)
137 UMG_API virtual void ReleaseResources();
140 UMG_API virtual void UpdateWidget();
172 return LastLocalHitLocation;
257 UFUNCTION(BlueprintCallable, Category=
UserInterface, meta = (DeprecatedFunction, DeprecationMessage =
"Use RequestRenderUpdate instead"))
272 bool GetTwoSided()
const
442 UMG_API virtual void OnHiddenInGameChanged()
override;
481 UMG_API double GetCurrentTime()
const;
494 UPROPERTY(EditAnywhere, Category =
UserInterface, meta=(EditCondition=
"Space==EWidgetSpace::World", DisplayName=
"Use Invalidation"))
618 UPROPERTY(EditDefaultsOnly, Category = Layers)
622 UPROPERTY(EditDefaultsOnly, Category = Layers)
693 , WidgetClass(SourceComponent->GetWidgetClass())
711 Super::AddReferencedObjects(Collector);
713 Collector.AddReferencedObject(WidgetClass.
GetGCPtr());
ECacheApplyPhase
Definition ComponentInstanceDataCache.h:18
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_MULTICAST_DELEGATE(DelegateName)
Definition DelegateCombinations.h:23
ELevelTick
Definition EngineBaseTypes.h:70
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
@ UpdateBodySetup
Definition BoxComponent.cpp:94
ESlateVisibility
Definition SlateWrapperTypes.h:22
uint32 Size
Definition VulkanMemory.cpp:4034
Definition Archive.h:1208
Definition HittestGrid.h:30
Definition NameTypes.h:617
Definition PrimitiveSceneProxy.h:296
Definition UnrealType.h:174
Definition UObjectGlobals.h:2492
Definition SVirtualWindow.h:22
Definition Sockets.Build.cs:6
Definition SharedPointer.h:692
Definition StructOnScope.h:142
Definition SubclassOf.h:30
TObjectPtr< UClass > & GetGCPtr()
Definition SubclassOf.h:167
Definition SharedPointer.h:1295
Definition ActorComponent.h:152
Definition BodySetup.h:128
Definition LocalPlayer.h:169
Definition MaterialInstanceDynamic.h:15
Definition MaterialInterface.h:296
Definition MeshComponent.h:25
Definition TextureRenderTarget2D.h:104
Definition EngineTypes.h:3429
@ false
Definition radaudio_common.h:23
Definition Visibility.h:12
Definition ComponentInstanceDataCache.h:149
Definition EngineBaseTypes.h:571
Definition CollisionShape.h:21
Definition PSOPrecache.h:30
Definition UnrealType.h:6865
Definition SceneComponent.h:1743
Definition ObjectPtr.h:488
Definition BoxSphereBounds.h:25