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◆ ETickMode
| Enumerator |
|---|
| Disabled | The component tick is disabled until re-enabled.
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| Enabled | The component is always ticked
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| Automatic | The component is ticked only when needed. i.e. when visible.
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◆ EWidgetBlendMode
| Enumerator |
|---|
| Opaque | |
| Masked | |
| Transparent | |
◆ EWidgetGeometryMode
| Enumerator |
|---|
| Plane | The widget is mapped onto a plane
|
| Cylinder | The widget is mapped onto a cylinder
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◆ EWidgetSpace
| Enumerator |
|---|
| World | The widget is rendered in the world as mesh, it can be occluded like any other mesh in the world.
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| Screen | The widget is rendered in the screen, completely outside of the world, never occluded.
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◆ EWidgetTimingPolicy
| Enumerator |
|---|
| RealTime | The widget will tick using real time. When not ticking, real time will accumulate and be simulated on the next tick.
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| GameTime | The widget will tick using game time, respecting pausing and time dilation.
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◆ EWindowVisibility
| Enumerator |
|---|
| Visible | The window visibility is Visible
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| SelfHitTestInvisible | The window visibility is SelfHitTestInvisible
|