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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LightComponent.h>
Inheritance diagram for FPrecomputedLightInstanceData:Public Attributes | |
| FTransform | Transform |
| FGuid | OriginalLightGuid |
| FGuid | LightGuid |
| int32 | PreviewShadowMapChannel = 0 |
Public Attributes inherited from FSceneComponentInstanceData | |
| TMap< TObjectPtr< USceneComponent >, FTransform > | AttachedInstanceComponents |
Additional Inherited Members | |
Protected Attributes inherited from FActorComponentInstanceData | |
| TObjectPtr< const UObject > | SourceComponentTemplate |
| EComponentCreationMethod | SourceComponentCreationMethod |
| int32 | SourceComponentTypeSerializedIndex |
Protected Attributes inherited from FInstanceCacheDataBase | |
| TArray< uint8 > | SavedProperties |
Used to store lightmap data during RerunConstructionScripts
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default |
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inline |
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virtualdefault |
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inlineoverridevirtual |
Applies this component instance data to the supplied component
Reimplemented from FSceneComponentInstanceData.
Determines if any instance data was actually saved.
Reimplemented from FSceneComponentInstanceData.
| FGuid FPrecomputedLightInstanceData::LightGuid |
| FGuid FPrecomputedLightInstanceData::OriginalLightGuid |
| int32 FPrecomputedLightInstanceData::PreviewShadowMapChannel = 0 |
| FTransform FPrecomputedLightInstanceData::Transform |