UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FChildActorComponentInstanceData Struct Reference

#include <ChildActorComponent.h>

+ Inheritance diagram for FChildActorComponentInstanceData:

Public Member Functions

 FChildActorComponentInstanceData ()=default
 
ENGINE_API FChildActorComponentInstanceData (const class UChildActorComponent *Component)
 
virtual ~FChildActorComponentInstanceData ()=default
 
virtual ENGINE_API bool ContainsData () const override
 
virtual ENGINE_API void ApplyToComponent (UActorComponent *Component, const ECacheApplyPhase CacheApplyPhase) override
 
virtual ENGINE_API void AddReferencedObjects (FReferenceCollector &Collector) override
 
- Public Member Functions inherited from FSceneComponentInstanceData
ENGINE_API FSceneComponentInstanceData ()
 
ENGINE_API FSceneComponentInstanceData (const USceneComponent *SourceComponent)
 
virtual ENGINE_API ~FSceneComponentInstanceData ()
 
virtual ENGINE_API void FindAndReplaceInstances (const TMap< UObject *, UObject * > &OldToNewInstanceMap) override
 
- Public Member Functions inherited from FActorComponentInstanceData
ENGINE_API FActorComponentInstanceData ()
 
ENGINE_API FActorComponentInstanceData (const UActorComponent *SourceComponent)
 
ENGINE_API bool MatchesComponent (const UActorComponent *Component, const UObject *ComponentTemplate) const
 
const UClassGetComponentClass () const
 
const UObjectGetComponentTemplate () const
 
- Public Member Functions inherited from FInstanceCacheDataBase
virtual ENGINE_API ~FInstanceCacheDataBase ()
 
UObjectGetUniqueTransientPackage ()
 
ENGINE_API UObjectGetUniqueTransientObject (UClass *Class)
 
const TArray< FDataCacheDuplicatedObjectData > & GetDuplicatedObjects () const
 
const TArray< TObjectPtr< UObject > > & GetReferencedObjects () const
 
const TArray< uint8 > & GetSavedProperties () const
 

Public Attributes

TSubclassOf< AActorChildActorClass
 
FName ChildActorName
 
TArray< FChildActorAttachedActorInfoAttachedActors
 
TSharedPtr< FActorInstanceDataActorInstanceData
 
TSharedPtr< FComponentInstanceDataCacheComponentInstanceData
 
- Public Attributes inherited from FSceneComponentInstanceData
TMap< TObjectPtr< USceneComponent >, FTransformAttachedInstanceComponents
 

Additional Inherited Members

- Protected Attributes inherited from FActorComponentInstanceData
TObjectPtr< const UObjectSourceComponentTemplate
 
EComponentCreationMethod SourceComponentCreationMethod
 
int32 SourceComponentTypeSerializedIndex
 
- Protected Attributes inherited from FInstanceCacheDataBase
TArray< uint8SavedProperties
 

Constructor & Destructor Documentation

◆ FChildActorComponentInstanceData() [1/2]

FChildActorComponentInstanceData::FChildActorComponentInstanceData ( )
default

◆ FChildActorComponentInstanceData() [2/2]

ENGINE_API FChildActorComponentInstanceData::FChildActorComponentInstanceData ( const class UChildActorComponent *  Component)

◆ ~FChildActorComponentInstanceData()

virtual FChildActorComponentInstanceData::~FChildActorComponentInstanceData ( )
virtualdefault

Member Function Documentation

◆ AddReferencedObjects()

void FChildActorComponentInstanceData::AddReferencedObjects ( FReferenceCollector Collector)
overridevirtual

Reimplemented from FSceneComponentInstanceData.

◆ ApplyToComponent()

void FChildActorComponentInstanceData::ApplyToComponent ( UActorComponent Component,
const ECacheApplyPhase  CacheApplyPhase 
)
overridevirtual

Applies this component instance data to the supplied component

Reimplemented from FSceneComponentInstanceData.

◆ ContainsData()

bool FChildActorComponentInstanceData::ContainsData ( ) const
overridevirtual

Determines if any instance data was actually saved.

Reimplemented from FSceneComponentInstanceData.

Member Data Documentation

◆ ActorInstanceData

TSharedPtr<FActorInstanceData> FChildActorComponentInstanceData::ActorInstanceData

◆ AttachedActors

TArray<FChildActorAttachedActorInfo> FChildActorComponentInstanceData::AttachedActors

◆ ChildActorClass

TSubclassOf<AActor> FChildActorComponentInstanceData::ChildActorClass

◆ ChildActorName

FName FChildActorComponentInstanceData::ChildActorName

◆ ComponentInstanceData

TSharedPtr<FComponentInstanceDataCache> FChildActorComponentInstanceData::ComponentInstanceData

The documentation for this struct was generated from the following files: