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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ChildActorComponent.h>
Inheritance diagram for FChildActorComponentInstanceData:Public Attributes | |
| TSubclassOf< AActor > | ChildActorClass |
| FName | ChildActorName |
| TArray< FChildActorAttachedActorInfo > | AttachedActors |
| TSharedPtr< FActorInstanceData > | ActorInstanceData |
| TSharedPtr< FComponentInstanceDataCache > | ComponentInstanceData |
Public Attributes inherited from FSceneComponentInstanceData | |
| TMap< TObjectPtr< USceneComponent >, FTransform > | AttachedInstanceComponents |
Additional Inherited Members | |
Protected Attributes inherited from FActorComponentInstanceData | |
| TObjectPtr< const UObject > | SourceComponentTemplate |
| EComponentCreationMethod | SourceComponentCreationMethod |
| int32 | SourceComponentTypeSerializedIndex |
Protected Attributes inherited from FInstanceCacheDataBase | |
| TArray< uint8 > | SavedProperties |
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default |
| ENGINE_API FChildActorComponentInstanceData::FChildActorComponentInstanceData | ( | const class UChildActorComponent * | Component | ) |
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virtualdefault |
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overridevirtual |
Reimplemented from FSceneComponentInstanceData.
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overridevirtual |
Applies this component instance data to the supplied component
Reimplemented from FSceneComponentInstanceData.
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overridevirtual |
Determines if any instance data was actually saved.
Reimplemented from FSceneComponentInstanceData.
| TSharedPtr<FActorInstanceData> FChildActorComponentInstanceData::ActorInstanceData |
| TArray<FChildActorAttachedActorInfo> FChildActorComponentInstanceData::AttachedActors |
| TSubclassOf<AActor> FChildActorComponentInstanceData::ChildActorClass |
| FName FChildActorComponentInstanceData::ChildActorName |
| TSharedPtr<FComponentInstanceDataCache> FChildActorComponentInstanceData::ComponentInstanceData |