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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SplineComponent.h>
Inheritance diagram for FSplineComponentInstanceData:Public Attributes | |
| bool | bSplineHasBeenEdited |
| FSpline | Spline |
| bool | bClosedLoop = false |
| FSpline | SplinePreUCS |
Public Attributes inherited from FSceneComponentInstanceData | |
| TMap< TObjectPtr< USceneComponent >, FTransform > | AttachedInstanceComponents |
Additional Inherited Members | |
Protected Attributes inherited from FActorComponentInstanceData | |
| TObjectPtr< const UObject > | SourceComponentTemplate |
| EComponentCreationMethod | SourceComponentCreationMethod |
| int32 | SourceComponentTypeSerializedIndex |
Protected Attributes inherited from FInstanceCacheDataBase | |
| TArray< uint8 > | SavedProperties |
Used to store spline data during RerunConstructionScripts
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inline |
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inlineexplicit |
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inlineexplicit |
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virtualdefault |
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inlineoverridevirtual |
Applies this component instance data to the supplied component
Reimplemented from FSceneComponentInstanceData.
Determines if any instance data was actually saved.
Reimplemented from FSceneComponentInstanceData.
| bool FSplineComponentInstanceData::bSplineHasBeenEdited |
| FSpline FSplineComponentInstanceData::Spline |
| FSpline FSplineComponentInstanceData::SplinePreUCS |