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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalMeshComponentInstanceData.h>
Inheritance diagram for FSkeletalMeshComponentInstanceData:Public Attributes | |
| uint8 | bUpdateAnimationInEditor: 1 |
| uint8 | bUpdateClothInEditor: 1 |
Public Attributes inherited from FSceneComponentInstanceData | |
| TMap< TObjectPtr< USceneComponent >, FTransform > | AttachedInstanceComponents |
Additional Inherited Members | |
Protected Attributes inherited from FActorComponentInstanceData | |
| TObjectPtr< const UObject > | SourceComponentTemplate |
| EComponentCreationMethod | SourceComponentCreationMethod |
| int32 | SourceComponentTypeSerializedIndex |
Protected Attributes inherited from FInstanceCacheDataBase | |
| TArray< uint8 > | SavedProperties |
Saves internal SkeletalMesh (transient) state that gets lost at reconstruction for Blueprint created components.
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default |
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explicit |
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overridevirtual |
Applies this component instance data to the supplied component
Reimplemented from FSceneComponentInstanceData.
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overridevirtual |
Determines if any instance data was actually saved.
Reimplemented from FSceneComponentInstanceData.
| uint8 FSkeletalMeshComponentInstanceData::bUpdateAnimationInEditor |
| uint8 FSkeletalMeshComponentInstanceData::bUpdateClothInEditor |