UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkeletalMeshComponentInstanceData.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
Components/SceneComponent.h
"
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#include "SkeletalMeshComponentInstanceData.generated.h"
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class
USkeletalMeshComponent;
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USTRUCT
()
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struct
FSkeletalMeshComponentInstanceData
:
public
FSceneComponentInstanceData
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{
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GENERATED_BODY
()
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FSkeletalMeshComponentInstanceData
() = default;
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explicit
FSkeletalMeshComponentInstanceData
(const USkeletalMeshComponent* SourceComponent);
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virtual
bool
ContainsData() const
override
;
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virtual
void
ApplyToComponent(
UActorComponent
*
Component
, const
ECacheApplyPhase
CacheApplyPhase
)
override
;
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uint8
bUpdateAnimationInEditor : 1;
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uint8
bUpdateClothInEditor : 1;
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};
EAnimSyncGroupScope::Component
@ Component
ECacheApplyPhase
ECacheApplyPhase
Definition
ComponentInstanceDataCache.h:18
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
GENERATED_BODY
#define GENERATED_BODY(...)
Definition
ObjectMacros.h:765
USTRUCT
#define USTRUCT(...)
Definition
ObjectMacros.h:746
SceneComponent.h
uint8
uint8_t uint8
Definition
binka_ue_file_header.h:8
UActorComponent
Definition
ActorComponent.h:152
FSceneComponentInstanceData
Definition
SceneComponent.h:1743
FSkeletalMeshComponentInstanceData
Definition
SkeletalMeshComponentInstanceData.h:13
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Runtime
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Private
Components
SkeletalMeshComponentInstanceData.h
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