UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInstancedSkinnedMeshComponentInstanceData Struct Reference

#include <InstancedSkinnedMeshComponent.h>

+ Inheritance diagram for FInstancedSkinnedMeshComponentInstanceData:

Public Member Functions

 FInstancedSkinnedMeshComponentInstanceData ()=default
 
 FInstancedSkinnedMeshComponentInstanceData (const UInstancedSkinnedMeshComponent *InComponent)
 
virtual ~FInstancedSkinnedMeshComponentInstanceData ()=default
 
virtual bool ContainsData () const override
 
virtual void ApplyToComponent (UActorComponent *Component, const ECacheApplyPhase CacheApplyPhase) override
 
virtual void AddReferencedObjects (FReferenceCollector &Collector) override
 
- Public Member Functions inherited from FSceneComponentInstanceData
ENGINE_API FSceneComponentInstanceData ()
 
ENGINE_API FSceneComponentInstanceData (const USceneComponent *SourceComponent)
 
virtual ENGINE_API ~FSceneComponentInstanceData ()
 
virtual ENGINE_API void FindAndReplaceInstances (const TMap< UObject *, UObject * > &OldToNewInstanceMap) override
 
- Public Member Functions inherited from FActorComponentInstanceData
ENGINE_API FActorComponentInstanceData ()
 
ENGINE_API FActorComponentInstanceData (const UActorComponent *SourceComponent)
 
ENGINE_API bool MatchesComponent (const UActorComponent *Component, const UObject *ComponentTemplate) const
 
const UClassGetComponentClass () const
 
const UObjectGetComponentTemplate () const
 
- Public Member Functions inherited from FInstanceCacheDataBase
virtual ENGINE_API ~FInstanceCacheDataBase ()
 
UObjectGetUniqueTransientPackage ()
 
ENGINE_API UObjectGetUniqueTransientObject (UClass *Class)
 
const TArray< FDataCacheDuplicatedObjectData > & GetDuplicatedObjects () const
 
const TArray< TObjectPtr< UObject > > & GetReferencedObjects () const
 
const TArray< uint8 > & GetSavedProperties () const
 

Public Attributes

TObjectPtr< USkinnedAssetSkinnedAsset = nullptr
 
TArray< FSkinnedMeshInstanceDataInstanceData
 
TBitArray SelectedInstances
 
bool bHasPerInstanceHitProxies = false
 
FBox PrimitiveBoundsOverride
 
bool bIsInstanceDataGPUOnly = false
 
int32 NumInstancesGPUOnly = 0
 
- Public Attributes inherited from FSceneComponentInstanceData
TMap< TObjectPtr< USceneComponent >, FTransformAttachedInstanceComponents
 

Additional Inherited Members

- Protected Attributes inherited from FActorComponentInstanceData
TObjectPtr< const UObjectSourceComponentTemplate
 
EComponentCreationMethod SourceComponentCreationMethod
 
int32 SourceComponentTypeSerializedIndex
 
- Protected Attributes inherited from FInstanceCacheDataBase
TArray< uint8SavedProperties
 

Detailed Description

Helper class used to preserve state across blueprint re-instancing

Constructor & Destructor Documentation

◆ FInstancedSkinnedMeshComponentInstanceData() [1/2]

FInstancedSkinnedMeshComponentInstanceData::FInstancedSkinnedMeshComponentInstanceData ( )
default

◆ FInstancedSkinnedMeshComponentInstanceData() [2/2]

FInstancedSkinnedMeshComponentInstanceData::FInstancedSkinnedMeshComponentInstanceData ( const UInstancedSkinnedMeshComponent *  InComponent)
inline

◆ ~FInstancedSkinnedMeshComponentInstanceData()

virtual FInstancedSkinnedMeshComponentInstanceData::~FInstancedSkinnedMeshComponentInstanceData ( )
virtualdefault

Member Function Documentation

◆ AddReferencedObjects()

virtual void FInstancedSkinnedMeshComponentInstanceData::AddReferencedObjects ( FReferenceCollector Collector)
inlineoverridevirtual

Reimplemented from FSceneComponentInstanceData.

◆ ApplyToComponent()

virtual void FInstancedSkinnedMeshComponentInstanceData::ApplyToComponent ( UActorComponent Component,
const ECacheApplyPhase  CacheApplyPhase 
)
inlineoverridevirtual

Applies this component instance data to the supplied component

Reimplemented from FSceneComponentInstanceData.

◆ ContainsData()

virtual bool FInstancedSkinnedMeshComponentInstanceData::ContainsData ( ) const
inlineoverridevirtual

Determines if any instance data was actually saved.

Reimplemented from FSceneComponentInstanceData.

Member Data Documentation

◆ bHasPerInstanceHitProxies

bool FInstancedSkinnedMeshComponentInstanceData::bHasPerInstanceHitProxies = false

◆ bIsInstanceDataGPUOnly

bool FInstancedSkinnedMeshComponentInstanceData::bIsInstanceDataGPUOnly = false

◆ InstanceData

TArray<FSkinnedMeshInstanceData> FInstancedSkinnedMeshComponentInstanceData::InstanceData

◆ NumInstancesGPUOnly

int32 FInstancedSkinnedMeshComponentInstanceData::NumInstancesGPUOnly = 0

◆ PrimitiveBoundsOverride

FBox FInstancedSkinnedMeshComponentInstanceData::PrimitiveBoundsOverride

◆ SelectedInstances

TBitArray FInstancedSkinnedMeshComponentInstanceData::SelectedInstances

◆ SkinnedAsset

TObjectPtr<USkinnedAsset> FInstancedSkinnedMeshComponentInstanceData::SkinnedAsset = nullptr

The documentation for this struct was generated from the following file: