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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InstancedSkinnedMeshComponent.h>
Inheritance diagram for FInstancedSkinnedMeshComponentInstanceData:Public Attributes | |
| TObjectPtr< USkinnedAsset > | SkinnedAsset = nullptr |
| TArray< FSkinnedMeshInstanceData > | InstanceData |
| TBitArray | SelectedInstances |
| bool | bHasPerInstanceHitProxies = false |
| FBox | PrimitiveBoundsOverride |
| bool | bIsInstanceDataGPUOnly = false |
| int32 | NumInstancesGPUOnly = 0 |
Public Attributes inherited from FSceneComponentInstanceData | |
| TMap< TObjectPtr< USceneComponent >, FTransform > | AttachedInstanceComponents |
Additional Inherited Members | |
Protected Attributes inherited from FActorComponentInstanceData | |
| TObjectPtr< const UObject > | SourceComponentTemplate |
| EComponentCreationMethod | SourceComponentCreationMethod |
| int32 | SourceComponentTypeSerializedIndex |
Protected Attributes inherited from FInstanceCacheDataBase | |
| TArray< uint8 > | SavedProperties |
Helper class used to preserve state across blueprint re-instancing
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default |
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inline |
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virtualdefault |
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inlineoverridevirtual |
Reimplemented from FSceneComponentInstanceData.
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inlineoverridevirtual |
Applies this component instance data to the supplied component
Reimplemented from FSceneComponentInstanceData.
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inlineoverridevirtual |
Determines if any instance data was actually saved.
Reimplemented from FSceneComponentInstanceData.
| TArray<FSkinnedMeshInstanceData> FInstancedSkinnedMeshComponentInstanceData::InstanceData |
| int32 FInstancedSkinnedMeshComponentInstanceData::NumInstancesGPUOnly = 0 |
| FBox FInstancedSkinnedMeshComponentInstanceData::PrimitiveBoundsOverride |
| TBitArray FInstancedSkinnedMeshComponentInstanceData::SelectedInstances |
| TObjectPtr<USkinnedAsset> FInstancedSkinnedMeshComponentInstanceData::SkinnedAsset = nullptr |