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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SplineComponent.h>
Inheritance diagram for FSplineInstanceData:Public Attributes | |
| bool | bSplineHasBeenEdited |
| FSplineCurves | SplineCurves |
| bool | bClosedLoop = false |
| FSplineCurves | SplineCurvesPreUCS |
Public Attributes inherited from FSceneComponentInstanceData | |
| TMap< TObjectPtr< USceneComponent >, FTransform > | AttachedInstanceComponents |
Additional Inherited Members | |
Protected Attributes inherited from FActorComponentInstanceData | |
| TObjectPtr< const UObject > | SourceComponentTemplate |
| EComponentCreationMethod | SourceComponentCreationMethod |
| int32 | SourceComponentTypeSerializedIndex |
Protected Attributes inherited from FInstanceCacheDataBase | |
| TArray< uint8 > | SavedProperties |
A spline component is a spline shape which can be used for other purposes (e.g. animating objects). It contains debug rendering capabilities.
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inline |
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inlineexplicit |
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virtualdefault |
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inlineoverridevirtual |
Applies this component instance data to the supplied component
Reimplemented from FSceneComponentInstanceData.
Determines if any instance data was actually saved.
Reimplemented from FSceneComponentInstanceData.
| bool FSplineInstanceData::bSplineHasBeenEdited |
| FSplineCurves FSplineInstanceData::SplineCurves |
| FSplineCurves FSplineInstanceData::SplineCurvesPreUCS |