UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSplineInstanceData Struct Reference

#include <SplineComponent.h>

+ Inheritance diagram for FSplineInstanceData:

Public Member Functions

 FSplineInstanceData ()
 
 FSplineInstanceData (const USplineComponent *SourceComponent)
 
virtual ~FSplineInstanceData ()=default
 
virtual bool ContainsData () const override
 
virtual void ApplyToComponent (UActorComponent *Component, const ECacheApplyPhase CacheApplyPhase) override
 
- Public Member Functions inherited from FSceneComponentInstanceData
ENGINE_API FSceneComponentInstanceData ()
 
ENGINE_API FSceneComponentInstanceData (const USceneComponent *SourceComponent)
 
virtual ENGINE_API ~FSceneComponentInstanceData ()
 
virtual ENGINE_API void FindAndReplaceInstances (const TMap< UObject *, UObject * > &OldToNewInstanceMap) override
 
virtual ENGINE_API void AddReferencedObjects (FReferenceCollector &Collector) override
 
- Public Member Functions inherited from FActorComponentInstanceData
ENGINE_API FActorComponentInstanceData ()
 
ENGINE_API FActorComponentInstanceData (const UActorComponent *SourceComponent)
 
ENGINE_API bool MatchesComponent (const UActorComponent *Component, const UObject *ComponentTemplate) const
 
const UClassGetComponentClass () const
 
const UObjectGetComponentTemplate () const
 
- Public Member Functions inherited from FInstanceCacheDataBase
virtual ENGINE_API ~FInstanceCacheDataBase ()
 
UObjectGetUniqueTransientPackage ()
 
ENGINE_API UObjectGetUniqueTransientObject (UClass *Class)
 
const TArray< FDataCacheDuplicatedObjectData > & GetDuplicatedObjects () const
 
const TArray< TObjectPtr< UObject > > & GetReferencedObjects () const
 
const TArray< uint8 > & GetSavedProperties () const
 

Public Attributes

bool bSplineHasBeenEdited
 
FSplineCurves SplineCurves
 
bool bClosedLoop = false
 
FSplineCurves SplineCurvesPreUCS
 
- Public Attributes inherited from FSceneComponentInstanceData
TMap< TObjectPtr< USceneComponent >, FTransformAttachedInstanceComponents
 

Additional Inherited Members

- Protected Attributes inherited from FActorComponentInstanceData
TObjectPtr< const UObjectSourceComponentTemplate
 
EComponentCreationMethod SourceComponentCreationMethod
 
int32 SourceComponentTypeSerializedIndex
 
- Protected Attributes inherited from FInstanceCacheDataBase
TArray< uint8SavedProperties
 

Detailed Description

A spline component is a spline shape which can be used for other purposes (e.g. animating objects). It contains debug rendering capabilities.

See also
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Blueprint_Splines Used to store spline data during RerunConstructionScripts

Constructor & Destructor Documentation

◆ FSplineInstanceData() [1/2]

FSplineInstanceData::FSplineInstanceData ( )
inline

◆ FSplineInstanceData() [2/2]

FSplineInstanceData::FSplineInstanceData ( const USplineComponent *  SourceComponent)
inlineexplicit

◆ ~FSplineInstanceData()

virtual FSplineInstanceData::~FSplineInstanceData ( )
virtualdefault

Member Function Documentation

◆ ApplyToComponent()

virtual void FSplineInstanceData::ApplyToComponent ( UActorComponent Component,
const ECacheApplyPhase  CacheApplyPhase 
)
inlineoverridevirtual

Applies this component instance data to the supplied component

Reimplemented from FSceneComponentInstanceData.

◆ ContainsData()

virtual bool FSplineInstanceData::ContainsData ( ) const
inlineoverridevirtual

Determines if any instance data was actually saved.

Reimplemented from FSceneComponentInstanceData.

Member Data Documentation

◆ bClosedLoop

bool FSplineInstanceData::bClosedLoop = false

◆ bSplineHasBeenEdited

bool FSplineInstanceData::bSplineHasBeenEdited

◆ SplineCurves

FSplineCurves FSplineInstanceData::SplineCurves

◆ SplineCurvesPreUCS

FSplineCurves FSplineInstanceData::SplineCurvesPreUCS

The documentation for this struct was generated from the following file: