#include <NaniteResources.h>
◆ ForEachPage()
◆ GetResourceSizeEx()
◆ HasStreamingData()
| bool Nanite::FResources::HasStreamingData |
( |
| ) |
const |
◆ InitResources()
| void Nanite::FResources::InitResources |
( |
const UObject * |
Owner | ) |
|
◆ IsRootPage()
| bool Nanite::FResources::IsRootPage |
( |
uint32 |
PageIndex | ) |
const |
|
inline |
◆ IsValidPageRangeKey()
◆ ReleaseResources()
| bool Nanite::FResources::ReleaseResources |
( |
| ) |
|
◆ Serialize()
◆ TrueForAllPages()
Performs a truth check for all pages in a page range, potentially using the lookup when the key denotes multiple page ranges (range of ranges). NOTE: Iteration is terminated if Func returns false.
◆ AssemblyBoneAttachmentData
| TArray< uint32 > Nanite::FResources::AssemblyBoneAttachmentData |
◆ AssemblyTransformOffset
◆ AssemblyTransforms
◆ HierarchyNodes
◆ HierarchyOffset
◆ HierarchyRootOffsets
◆ ImposterAtlas
◆ ImposterIndex
◆ MeshBounds
◆ NormalPrecision
| int32 Nanite::FResources::NormalPrecision = 0 |
◆ NumClusters
| uint32 Nanite::FResources::NumClusters = 0 |
◆ NumHierarchyDwords
| uint32 Nanite::FResources::NumHierarchyDwords = 0 |
◆ NumHierarchyNodes
| uint32 Nanite::FResources::NumHierarchyNodes = 0 |
◆ NumInputTriangles
| uint32 Nanite::FResources::NumInputTriangles = 0 |
◆ NumInputVertices
| uint32 Nanite::FResources::NumInputVertices = 0 |
◆ NumResidentClusters
| uint32 Nanite::FResources::NumResidentClusters = 0 |
◆ NumRootPages
| uint32 Nanite::FResources::NumRootPages = 0 |
◆ PageDependencies
◆ PageRangeLookup
◆ PageStreamingStates
◆ PersistentHash
◆ PositionPrecision
| int32 Nanite::FResources::PositionPrecision = 0 |
◆ ResourceFlags
| uint32 Nanite::FResources::ResourceFlags = 0 |
◆ RootData
◆ RootPageIndex
◆ RuntimeResourceID
◆ StreamablePages
◆ TangentPrecision
| int32 Nanite::FResources::TangentPrecision = 0 |
◆ VoxelMaterialsMask
| uint64 Nanite::FResources::VoxelMaterialsMask = 0 |
The documentation for this struct was generated from the following files: