UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshStreamIn Member List
This is the complete list of members for
FStaticMeshStreamIn
, including all inherited members.
Abort
()
FStaticMeshUpdate
inline
virtual
AddRef
() const final override
FRenderAssetUpdate
inline
virtual
bDeferExecution
FRenderAssetUpdate
protected
bIsCancelled
FRenderAssetUpdate
protected
bSuccess
FRenderAssetUpdate
protected
CanAbandon
() const
FRenderAssetUpdate
inline
virtual
CancelationCallback
TRenderAssetUpdate< FStaticMeshUpdateContext >
protected
CancelationThread
TRenderAssetUpdate< FStaticMeshUpdateContext >
protected
ClearCallbacks
()
TRenderAssetUpdate< FStaticMeshUpdateContext >
inline
protected
CreateBuffers
(const FContext &Context)
FStaticMeshStreamIn
protected
CreateResourcesThread
FStaticMeshStreamIn
protected
CS
FRenderAssetUpdate
protected
CurrentFirstLODIdx
FRenderAssetUpdate
protected
DiscardNewLODs
(const FContext &Context)
FStaticMeshStreamIn
protected
DoCancel
(const FContext &Context)
FStaticMeshStreamIn
protected
DoFinishUpdate
(const FContext &Context)
FStaticMeshStreamIn
protected
DoLock
()
FRenderAssetUpdate
DoUnlock
(ETaskState PreviousTaskState)
FRenderAssetUpdate
ETaskState
enum name
FRenderAssetUpdate
EThreadType
enum name
FRenderAssetUpdate
FAsyncMipUpdateTask
typedef
FRenderAssetUpdate
protected
FCallback
typedef
TRenderAssetUpdate< FStaticMeshUpdateContext >
FContext
typedef
TRenderAssetUpdate< FStaticMeshUpdateContext >
FRenderAssetUpdate
(const UStreamableRenderAsset *InAsset)
FRenderAssetUpdate
FStaticMeshStreamIn
(const UStaticMesh *InMesh, EThreadType CreateResourcesThread)
FStaticMeshStreamIn
FStaticMeshUpdate
(const UStaticMesh *InMesh)
FStaticMeshUpdate
GetRefCount
() const final override
FRenderAssetUpdate
inline
virtual
GetRelevantThread
() const final override
TRenderAssetUpdate< FStaticMeshUpdateContext >
inline
virtual
IntermediateBuffersArray
FStaticMeshStreamIn
protected
IsCancelled
() const
FRenderAssetUpdate
inline
IsCompleted
() const
FRenderAssetUpdate
inline
IsLocked
() const
FRenderAssetUpdate
inline
IsSuccessfullyFinished
() const
FRenderAssetUpdate
inline
MarkAsCancelled
()
FRenderAssetUpdate
inline
protected
MarkAsSuccessfullyFinished
()
FRenderAssetUpdate
inline
protected
OnAbandoned
()
FRenderAssetUpdate
inline
virtual
PendingFirstLODIdx
FRenderAssetUpdate
protected
PushTask
(const FContext &Context, EThreadType InTaskThread, const FCallback &InTaskCallback, EThreadType InCancelationThread, const FCallback &InCancelationCallback)
TRenderAssetUpdate< FStaticMeshUpdateContext >
Release
() const final override
FRenderAssetUpdate
virtual
ResourceState
FRenderAssetUpdate
protected
ScheduleAsyncTask
()
FRenderAssetUpdate
protected
ScheduledAsyncTasks
FRenderAssetUpdate
protected
ScheduledGTTasks
FRenderAssetUpdate
protected
ScheduledRenderTasks
FRenderAssetUpdate
protected
ScheduleGTTask
()
FRenderAssetUpdate
protected
ScheduleRenderTask
()
FRenderAssetUpdate
protected
StreamableAsset
FRenderAssetUpdate
protected
StreamingRHICmdList
FStaticMeshStreamIn
protected
TaskCallback
TRenderAssetUpdate< FStaticMeshUpdateContext >
protected
TaskState
FRenderAssetUpdate
protected
TaskSynchronization
FRenderAssetUpdate
protected
TaskThread
TRenderAssetUpdate< FStaticMeshUpdateContext >
protected
Tick
(EThreadType InCurrentThread)
FRenderAssetUpdate
TickInternal
(EThreadType InCurrentThread, bool bCheckForSuspension) final override
TRenderAssetUpdate< FStaticMeshUpdateContext >
protected
virtual
TRenderAssetUpdate
(const UStreamableRenderAsset *InAsset)
TRenderAssetUpdate< FStaticMeshUpdateContext >
TS_Done
enum value
FRenderAssetUpdate
TS_Init
enum value
FRenderAssetUpdate
TS_InProgress
enum value
FRenderAssetUpdate
TS_Locked
enum value
FRenderAssetUpdate
TS_Suspended
enum value
FRenderAssetUpdate
TT_Async
enum value
FRenderAssetUpdate
TT_GameRunningAsync
enum value
FRenderAssetUpdate
TT_GameThread
enum value
FRenderAssetUpdate
TT_None
enum value
FRenderAssetUpdate
TT_Render
enum value
FRenderAssetUpdate
~FRenderAssetUpdate
()
FRenderAssetUpdate
protected
virtual
~FStaticMeshStreamIn
()
FStaticMeshStreamIn
virtual
~FStaticMeshUpdate
()
FStaticMeshUpdate
inline
protected
virtual
~IRefCountedObject
()
IRefCountedObject
inline
virtual
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