UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticSelfRegisteringExec_Editor Class Reference

#include <CoreMisc.h>

+ Inheritance diagram for FStaticSelfRegisteringExec_Editor:

Public Member Functions

CORE_API FStaticSelfRegisteringExec_Editor (bool(*InStaticExecFunc)(UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar))
 
virtual CORE_API bool Exec_Editor (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar) override
 
- Public Member Functions inherited from FSelfRegisteringExec
CORE_API FSelfRegisteringExec ()
 
virtual CORE_API ~FSelfRegisteringExec ()
 
- Public Member Functions inherited from FExec
virtual CORE_API ~FExec ()
 
virtual CORE_API bool Exec (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 

Additional Inherited Members

- Static Public Member Functions inherited from FSelfRegisteringExec
static CORE_API bool StaticExec (UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar)
 
- Protected Member Functions inherited from FExec
virtual bool Exec_Runtime (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 
virtual bool Exec_Dev (UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)
 

Detailed Description

Registers a static Exec_Editor function using FSelfRegisteringExec.

Constructor & Destructor Documentation

◆ FStaticSelfRegisteringExec_Editor()

FStaticSelfRegisteringExec_Editor::FStaticSelfRegisteringExec_Editor ( bool(*)(UWorld *Inworld, const TCHAR *Cmd, FOutputDevice &Ar)  InStaticExecFunc)
explicit

Initialization constructor.

Member Function Documentation

◆ Exec_Editor()

bool FStaticSelfRegisteringExec_Editor::Exec_Editor ( UWorld InWorld,
const TCHAR Cmd,
FOutputDevice Ar 
)
overridevirtual

Implementation of Exec that is only called in editor

Reimplemented from FExec.


The documentation for this class was generated from the following files: