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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FStreamableDelegateDelayHelper:Additional Inherited Members | |
Static Public Member Functions inherited from FTickableGameObject | |
| static ENGINE_API void | TickObjects (UWorld *World, ELevelTick LevelTickType, bool bIsPaused, float DeltaSeconds) |
Static Protected Member Functions inherited from FTickableObjectBase | |
| static ENGINE_API void | SimpleTickObjects (FTickableStatics &Statics, TFunctionRef< void(FTickableObjectBase *)> TickFunc) |
Helper class that defers streamable manager delegates until the next frame
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inline |
Adds a delegate to deferred list
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inline |
Cancels delegate for handle, this will either delete the delegate or replace with the cancel delegate
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inline |
Calls all delegates, call from synchronous flushes
Return the stat id used to track the performance of this object
Implements FTickableObjectBase.
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inlineoverridevirtual |
Virtual that can be overloaded by the inheriting class and is called before first tick. It is used to determine whether an object can possibly tick, and if not, it will not get added to the tickable objects array. If the tickable tick type is Conditional then the virtual IsTickable will be called to determine whether to tick the object on each given frame.
Reimplemented from FTickableObjectBase.
Used to determine whether the object should be ticked in the editor when there is no gameplay world. Objects will still be ticked in Play in Editor if they are associated with a PIE world.
Reimplemented from FTickableGameObject.
Used to determine if an object should be ticked when the game is paused. Defaults to false, as that mimics old behavior.
Reimplemented from FTickableGameObject.
Pure virtual that must be overloaded by the inheriting class. It will be called at different times in the frame depending on the subclass.
| DeltaTime | Game time passed since the last call. |
Implements FTickableObjectBase.