UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSubsurfaceIndirectDispatchCS Member List

This is the complete list of members for FSubsurfaceIndirectDispatchCS, including all inherited members.

CompiledShaderInitializerType typedefFShader
DECLARE_GLOBAL_SHADER(FSubsurfaceIndirectDispatchCS)FSubsurfaceIndirectDispatchCS
DumpDebugInfo(const FShaderMapPointerTable &InPtrTable)FShader
EBilateralFilterKernelFunctionType enum nameFSubsurfaceIndirectDispatchCS
EDirection enum nameFSubsurfaceIndirectDispatchCS
EQuality enum nameFSubsurfaceIndirectDispatchCS
ESubsurfacePass enum nameFSubsurfaceIndirectDispatchCS
ESubsurfaceType enum nameFSubsurfaceIndirectDispatchCS
FGlobalShader()=defaultFGlobalShader
FGlobalShader(const ShaderMetaType::CompiledShaderInitializerType &Initializer)FGlobalShader
Finalize(const FShaderMapResourceCode *Code)FShader
FindAutomaticallyBoundUniformBufferStruct(int32 BaseIndex) constFShader
FPermutationDomain typedefFSubsurfaceIndirectDispatchCS
FPermutationParameters typedefFGlobalShader
FShader()FShader
FShader(const CompiledShaderInitializerType &Initializer)FShader
FShaderStatisticMap typedefFShader
FSubsurfaceShader()=defaultFSubsurfaceShader
FSubsurfaceShader(const ShaderMetaType::CompiledShaderInitializerType &Initializer)FSubsurfaceShaderinline
GetBilateralFilterKernelFunctionType()FSubsurfaceIndirectDispatchCSinlinestatic
GetCodeSize() constFShaderinline
GetEventName(EDirection Direction)FSubsurfaceIndirectDispatchCSinlinestatic
GetEventName(ESubsurfacePass SubsurfacePass)FSubsurfaceIndirectDispatchCSinlinestatic
GetEventName(EQuality Quality)FSubsurfaceIndirectDispatchCSinlinestatic
GetEventName(ESubsurfaceType SubsurfaceType)FSubsurfaceIndirectDispatchCSinlinestatic
GetFrequency() constFShaderinline
GetHash() constFShader
GetNumInstructions() constFShaderinline
GetNumTextureSamplers() constFShaderinline
GetOutputHash() constFShader
GetOverrideJobPriority()FShaderinlinestatic
GetQuality()FSubsurfaceIndirectDispatchCSinlinestatic
GetRayTracingPayloadType(const int32 PermutationId)FShaderinlinestatic
GetResourceIndex() constFShaderinline
GetRootParametersMetadata()FShaderinlinestatic
GetSamplerState(bool bHalfRes)FSubsurfaceIndirectDispatchCSinlinestatic
GetShaderBindingLayout(const FShaderPermutationParameters &)FShaderinlinestatic
GetShaderPlatform() constFShaderinline
GetSortKey() constFShaderinline
GetTarget() constFShaderinline
GetType(const FShaderMapPointerTable &InPointerTable) constFShaderinline
GetType(const FPointerTableBase *InPointerTable) constFShaderinline
GetTypeUnfrozen() constFShaderinline
GetUniformBufferParameter() constFShaderinline
GetUniformBufferParameter(const FShaderParametersMetadata *SearchStruct) constFShaderinline
GetUniformBufferParameter(const FHashedName SearchName) constFShaderinline
GetVertexFactoryHash() constFShader
GetVertexFactoryType(const FShaderMapPointerTable &InPointerTable) constFShaderinline
GetVertexFactoryType(const FPointerTableBase *InPointerTable) constFShaderinline
IsFrozen() constFShaderinline
LAYOUT_FIELD(FShaderParameterBindings, Bindings)FShader
LAYOUT_FIELD(FShaderParameterMapInfo, ParameterMapInfo)FShader
LAYOUT_FIELD(TMemoryImageArray< FHashedName >, UniformBufferParameterStructs)FShaderprotected
LAYOUT_FIELD(TMemoryImageArray< FShaderUniformBufferParameter >, UniformBufferParameters)FShaderprotected
LAYOUT_FIELD_EDITORONLY(FSHAHash, OutputHash)FShaderprotected
LAYOUT_FIELD_EDITORONLY(FSHAHash, VFSourceHash)FShaderprotected
LAYOUT_FIELD_EDITORONLY(FSHAHash, SourceHash)FShaderprotected
ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)FSubsurfaceIndirectDispatchCSinlinestatic
FShader::ModifyCompilationEnvironment(const FShaderPermutationParameters &, FShaderCompilerEnvironment &)FShaderinlinestatic
SetNumInstructions(uint32 Value)FShaderinline
SetParameters(FRHIBatchedShaderParameters &BatchedParameters, FRHIUniformBuffer *ViewUniformBuffer)FGlobalShaderinline
SHADER_USE_PARAMETER_STRUCT(FSubsurfaceIndirectDispatchCS, FSubsurfaceShader)FSubsurfaceIndirectDispatchCS
ShaderMetaType typedefFGlobalShader
ShaderStatKeyType typedefFShader
ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)FSubsurfaceShaderinlinestatic
FGlobalShader::ShouldCompilePermutation(const FShaderPermutationParameters &)FGlobalShaderinlinestatic
ShouldPrecachePermutation(const FGlobalShaderPermutationParameters &Parameters)FSubsurfaceIndirectDispatchCSinlinestatic
FSubsurfaceShader::ShouldPrecachePermutation(const FShaderPermutationParameters &Parameters)FGlobalShaderinlinestatic
ToSubsurfaceTileType(ESubsurfaceType Type, bool bForceSeparable)FSubsurfaceIndirectDispatchCSinlinestatic
ValidateCompiledResult(EShaderPlatform InPlatform, const FShaderParameterMap &InParameterMap, TArray< FString > &OutError)FShaderinlinestatic
~FShader()FShader