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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ParticleCurveTexture.h>
Public Member Functions | |
| FTexelAllocator (const int32 InTextureSizeX, const int32 InTextureSizeY) | |
| ~FTexelAllocator () | |
| FTexelAllocation | Allocate (int32 Size) |
| void | Free (FTexelAllocation Allocation) |
A free-list based allocator for allocating rows of texels from a texture.
Constructor.
| FTexelAllocator::~FTexelAllocator | ( | ) |
Destructor.
| FTexelAllocation FTexelAllocator::Allocate | ( | int32 | Size | ) |
Allocates the requested number of texels.
| Size | - The number of texels to allocate. |
| void FTexelAllocator::Free | ( | FTexelAllocation | Allocation | ) |
Frees texels that were previously allocated.
| Allocation | - The texel allocation to free. |