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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TextChar.h>
Utility for performing Unicode aware (in builds with ICU enabled) character checks. In builds without ICU enabled (such as server builds), this API uses the non-Unicode aware FChar API internally. The implementation can be found in LegacyText.cpp and ICUText.cpp.
Attempt to convert the given codepoint to a string, appending after any existing content in the string.
Attempt to convert the given codepoint to a string, replacing any existing content in the string.
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Return the next codepoint from the given null terminated buffer.
Determine whether the given codepoint is an alphanumeric character (letter or digit).
Determine whether the given codepoint is a letter character.
Determine whether the given codepoint is a control character.
Determine whether the given codepoint is a digit character.
Determine whether the given codepoint is a "graphic" character (printable, excluding spaces).
Determine whether the given codepoint is a hexadecimal digit character.
Determine whether the given codepoint is an lowercase letter character.
Determine whether the given codepoint is a printable character.
Determine whether the given codepoint is a punctuation character.
Determine whether the given codepoint is an uppercase letter character.
Determine whether the given codepoint is a whitespace character.
Convert the given codepoint to its lowercase version.
Convert the given codepoint to its uppercase version.