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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TextFormatter.h>
Inheritance diagram for FTextFormatPatternDefinition:Static Public Member Functions | |
| static CORE_API FTextFormatPatternDefinitionConstRef | GetDefault () |
Public Attributes | |
| TCHAR | EscapeChar = TEXT('`') |
| TCHAR | ArgStartChar = TEXT('{') |
| TCHAR | ArgEndChar = TEXT('}') |
| TCHAR | ArgModChar = TEXT('|') |
Additional Inherited Members | |
Protected Member Functions inherited from TSharedFromThis< FTextFormatPatternDefinition, ESPMode::ThreadSafe > | |
| TSharedFromThis () | |
| TSharedFromThis (TSharedFromThis const &) | |
| UE_FORCEINLINE_HINT TSharedFromThis & | operator= (TSharedFromThis const &) |
| ~TSharedFromThis () | |
Static Protected Member Functions inherited from TSharedFromThis< FTextFormatPatternDefinition, ESPMode::ThreadSafe > | |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType, Mode > | SharedThis (OtherType *ThisPtr) |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType const, Mode > | SharedThis (const OtherType *ThisPtr) |
Definition of the pattern used during a text format.
| FTextFormatPatternDefinition::FTextFormatPatternDefinition | ( | ) |
Constructor
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Singleton access to the default instance
| const FTokenDefinitions & FTextFormatPatternDefinition::GetTextFormatDefinitions | ( | ) | const |
Get the text format definitions used when formatting text
Is the given character one that should cause a literal string token to break parsing?
Is the given character one that an escape token may escape?
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Character representing the end of a format argument token
Character representing the start of a format argument modifier token
Character representing the start of a format argument token
Character representing the start of an escape token