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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TextHistory.h>
Inheritance diagram for FTextHistory_Generated:Protected Member Functions | |
| virtual FString | BuildLocalizedDisplayString () const =0 |
Protected Member Functions inherited from FTextHistory | |
| virtual bool | CanUpdateDisplayString () |
| void | MarkDisplayStringOutOfDate () |
| void | MarkDisplayStringUpToDate () |
Protected Attributes | |
| FString | DisplayString |
Additional Inherited Members | |
Static Public Member Functions inherited from FTextHistory | |
| static bool | StaticShouldReadFromBuffer (const TCHAR *Buffer) |
Base class for text histories that hold a generated display string.
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default |
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explicit |
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protectedpure virtual |
Build the display string for the current culture
Implemented in FTextHistory_NamedFormat, FTextHistory_OrderedFormat, FTextHistory_ArgumentDataFormat, FTextHistory_AsNumber, FTextHistory_AsPercent, FTextHistory_AsCurrency, FTextHistory_AsDate, FTextHistory_AsTime, FTextHistory_AsDateTime, FTextHistory_Transform, and FTextHistory_TextGenerator.
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overridevirtual |
Get the string to use for display purposes. This may be a shared display string from the localization manager, or may been generated at runtime.
Implements ITextData.
Returns the ID of the shared display string (if any).
Reimplemented from FTextHistory.
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overridevirtual |
Serializes the history to/from a structured archive slot
Implements FTextHistory.
Reimplemented in FTextHistory_NamedFormat, FTextHistory_OrderedFormat, FTextHistory_ArgumentDataFormat, FTextHistory_FormatNumber, FTextHistory_AsNumber, FTextHistory_AsPercent, FTextHistory_AsCurrency, FTextHistory_AsDate, FTextHistory_AsTime, FTextHistory_AsDateTime, FTextHistory_Transform, and FTextHistory_TextGenerator.
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overridevirtual |
Update the display string when the history is out-of-date
Implements FTextHistory.
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protected |
The generated display string