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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TextHistory.h>
Inheritance diagram for FTextHistory_StringTableEntry:Public Attributes | |
| OVERRIDE_TEXT_HISTORY_STRINGIFICATION | |
Additional Inherited Members | |
Static Public Member Functions inherited from FTextHistory | |
| static bool | StaticShouldReadFromBuffer (const TCHAR *Buffer) |
Protected Member Functions inherited from FTextHistory | |
| virtual bool | CanUpdateDisplayString () |
| void | MarkDisplayStringOutOfDate () |
| void | MarkDisplayStringUpToDate () |
Holds a pointer to a referenced display string from a string table.
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default |
| FTextHistory_StringTableEntry::FTextHistory_StringTableEntry | ( | FName | InTableId, |
| const FTextKey & | InKey, | ||
| const EStringTableLoadingPolicy | InLoadingPolicy | ||
| ) |
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overridevirtual |
Build the display string for the invariant culture
Implements FTextHistory.
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overridevirtual |
Get the string to use for display purposes. This may be a shared display string from the localization manager, or may been generated at runtime.
Implements ITextData.
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overridevirtual |
Get the shared display string (if any).
Reimplemented from FTextHistory.
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overridevirtual |
Get the source string for this text.
Reimplemented from FTextHistory.
| void FTextHistory_StringTableEntry::GetTableIdAndKey | ( | FName & | OutTableId, |
| FTextKey & | OutKey | ||
| ) | const |
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finaloverridevirtual |
Returns the ID of the shared display string (if any).
Reimplemented from FTextHistory.
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inlineoverridevirtual |
Get the type of this history
Implements FTextHistory.
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overridevirtual |
Check whether this history is considered identical to the other history, based on the comparison flags provided.
Implements FTextHistory.
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overridevirtual |
Serializes the history to/from a structured archive slot
Implements FTextHistory.
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overridevirtual |
Update the display string when the history is out-of-date
Implements FTextHistory.
| FTextHistory_StringTableEntry::OVERRIDE_TEXT_HISTORY_STRINGIFICATION |