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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TextLocalizationResource.h>
Public Member Functions | |
| FTextLocalizationMetaDataResource ()=default | |
| FTextLocalizationMetaDataResource (const FTextLocalizationMetaDataResource &)=default | |
| FTextLocalizationMetaDataResource & | operator= (const FTextLocalizationMetaDataResource &)=default |
| FTextLocalizationMetaDataResource (FTextLocalizationMetaDataResource &&)=default | |
| FTextLocalizationMetaDataResource & | operator= (FTextLocalizationMetaDataResource &&)=default |
| CORE_API bool | LoadFromFile (const FString &FilePath) |
| CORE_API bool | LoadFromArchive (FArchive &Archive, const FString &LocMetaID) |
| CORE_API bool | SaveToFile (const FString &FilePath) |
| CORE_API bool | SaveToArchive (FArchive &Archive, const FString &LocMetaID) |
Public Attributes | |
| FString | NativeCulture |
| FString | NativeLocRes |
| TArray< FString > | CompiledCultures |
| bool | bIsUGC = false |
Utility class for working with Localization MetaData Resource (LocMeta) files.
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default |
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default |
| bool FTextLocalizationMetaDataResource::LoadFromArchive | ( | FArchive & | Archive, |
| const FString & | LocMetaID | ||
| ) |
Load the given LocMeta archive into this resource.
| bool FTextLocalizationMetaDataResource::LoadFromFile | ( | const FString & | FilePath | ) |
Load the given LocMeta file into this resource.
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| bool FTextLocalizationMetaDataResource::SaveToArchive | ( | FArchive & | Archive, |
| const FString & | LocMetaID | ||
| ) |
Save this resource to the given LocMeta archive.
| bool FTextLocalizationMetaDataResource::SaveToFile | ( | const FString & | FilePath | ) |
Save this resource to the given LocMeta file.
True if this LocMeta was generated from UGC localization data (
| TArray<FString> FTextLocalizationMetaDataResource::CompiledCultures |
Name of all cultures with compiled LocRes files for the localization target (
| FString FTextLocalizationMetaDataResource::NativeCulture |
Name of the native culture for the localization target, eg) "en".
| FString FTextLocalizationMetaDataResource::NativeLocRes |
Relative path to the native LocRes file for the localization target, eg) "en/Game.locres".