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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ResourceArray.h>
Inheritance diagram for FTexture2DResourceMem:Public Member Functions | |
| virtual void * | GetMipData (int32 MipIdx)=0 |
| virtual int32 | GetNumMips ()=0 |
| virtual int32 | GetSizeX ()=0 |
| virtual int32 | GetSizeY ()=0 |
| virtual bool | IsValid ()=0 |
| virtual bool | HasAsyncAllocationCompleted () const =0 |
| virtual void | FinishAsyncAllocation ()=0 |
| virtual void | CancelAsyncAllocation ()=0 |
| virtual | ~FTexture2DResourceMem () |
Public Member Functions inherited from FResourceBulkDataInterface | |
| virtual | ~FResourceBulkDataInterface () |
| virtual const void * | GetResourceBulkData () const =0 |
| virtual uint32 | GetResourceBulkDataSize () const =0 |
| template<typename TElement > | |
| TConstArrayView< TElement > | GetBulkDataView () const |
| virtual void | Discard ()=0 |
Allows for direct GPU mem allocation for texture resource.
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inlinevirtual |
Cancels any async allocation.
Blocks the calling thread until the allocation has been completed.
| MipIdx | index for mip to retrieve |