#include <OpenGLResources.h>
◆ FTextureEvictionParams()
| FTextureEvictionParams::FTextureEvictionParams |
( |
uint32 |
NumMips | ) |
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◆ ~FTextureEvictionParams()
| FTextureEvictionParams::~FTextureEvictionParams |
( |
| ) |
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◆ AreAllMipsPresent()
| bool FTextureEvictionParams::AreAllMipsPresent |
( |
| ) |
const |
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inline |
◆ CloneMipData()
◆ GetDebugLabelName()
| FAnsiString & FTextureEvictionParams::GetDebugLabelName |
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inline |
◆ GetTotalAllocated()
| uint32 FTextureEvictionParams::GetTotalAllocated |
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const |
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inline |
◆ ReleaseMipData()
| void FTextureEvictionParams::ReleaseMipData |
( |
uint32 |
RetainMips | ) |
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◆ SetDebugLabelName() [1/2]
| void FTextureEvictionParams::SetDebugLabelName |
( |
const ANSICHAR * |
TextureDebugNameIn | ) |
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inline |
◆ SetDebugLabelName() [2/2]
| void FTextureEvictionParams::SetDebugLabelName |
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const FAnsiString & |
TextureDebugNameIn | ) |
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inline |
◆ SetMipData()
◆ bHasRestored
| uint32 FTextureEvictionParams::bHasRestored |
◆ FrameLastRendered
| uint32 FTextureEvictionParams::FrameLastRendered |
◆ LRUNode
◆ MipImageData
◆ TextureDebugName
The documentation for this class was generated from the following files: