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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FVectorFieldAnimatedResource:Public Attributes | |
| FUnorderedAccessViewRHIRef | VolumeTextureUAV |
| UVectorFieldAnimated * | AnimatedVectorField |
| float | FrameTime |
Public Attributes inherited from FVectorFieldResource | |
| FTextureRHIRef | VolumeTextureRHI |
| int32 | SizeX |
| int32 | SizeY |
| int32 | SizeZ |
| float | Intensity |
| FBox | LocalBounds |
Public Attributes inherited from FRenderResource | |
| ERenderResourceState | ResourceState = ERenderResourceState::Default |
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inlineexplicit |
Initialization constructor.
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inlineoverridevirtual |
Initialize RHI resources.
Reimplemented from FRenderResource.
Release RHI resources.
Reimplemented from FVectorFieldResource.
Resets the vector field simulation.
Reimplemented from FVectorFieldResource.
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inlineoverridevirtual |
Updates the vector field.
| DeltaSeconds | - Elapsed time since the last update. |
Reimplemented from FVectorFieldResource.
| UVectorFieldAnimated* FVectorFieldAnimatedResource::AnimatedVectorField |
The animated vector field asset.
| float FVectorFieldAnimatedResource::FrameTime |
The accumulated frame time of the animation.
| FUnorderedAccessViewRHIRef FVectorFieldAnimatedResource::VolumeTextureUAV |
Unordered access view in to the volume texture.