![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SceneVisibility.h>
Public Member Functions | |
| FViewCommands () | |
|
inline |
| TStaticArray<TArray<EMeshDrawCommandCullingPayloadFlags, SceneRenderingAllocator>, EMeshPass::Num> FViewCommands::DynamicMeshCommandBuildFlags |
| TStaticArray<TArray<const FStaticMeshBatch*, SceneRenderingAllocator>, EMeshPass::Num> FViewCommands::DynamicMeshCommandBuildRequests |
| TStaticArray<FMeshCommandOneFrameArray, EMeshPass::Num> FViewCommands::MeshCommands |
| TStaticArray<int32, EMeshPass::Num> FViewCommands::NumDynamicMeshCommandBuildRequestElements |