#include <VirtualTextureProducer.h>
◆ FVirtualTextureProducer()
| FVirtualTextureProducer::FVirtualTextureProducer |
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inline |
◆ GetDepthInTiles()
| uint32 FVirtualTextureProducer::GetDepthInTiles |
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const |
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inline |
◆ GetDescription()
◆ GetHeightInTiles()
| uint32 FVirtualTextureProducer::GetHeightInTiles |
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const |
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inline |
◆ GetLayerFormat()
◆ GetLockedMipCount()
| uint8 FVirtualTextureProducer::GetLockedMipCount |
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const |
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inline |
◆ GetMaxLevel()
| uint32 FVirtualTextureProducer::GetMaxLevel |
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const |
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inline |
◆ GetName()
| const FName & FVirtualTextureProducer::GetName |
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const |
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inline |
◆ GetNumPhysicalGroups()
| uint32 FVirtualTextureProducer::GetNumPhysicalGroups |
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const |
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inline |
◆ GetNumTextureLayers()
| uint32 FVirtualTextureProducer::GetNumTextureLayers |
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const |
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inline |
◆ GetPhysicalGroupIndexForTextureLayer()
| uint32 FVirtualTextureProducer::GetPhysicalGroupIndexForTextureLayer |
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uint32 |
LayerIndex | ) |
const |
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inline |
◆ GetPhysicalSpaceForPhysicalGroup()
◆ GetVirtualTexture()
◆ GetWidthInTiles()
| uint32 FVirtualTextureProducer::GetWidthInTiles |
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const |
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inline |
◆ Release()
◆ SetLockedMipCount()
| void FVirtualTextureProducer::SetLockedMipCount |
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uint8 |
InLockedMipCount | ) |
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inline |
◆ FVirtualTextureProducerCollection
The documentation for this class was generated from the following files: