UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVulkanDescriptorPoolSetContainer Class Reference

#include <VulkanDescriptorSets.h>

Public Member Functions

 FVulkanDescriptorPoolSetContainer (FVulkanDevice *InDevice)
 
 ~FVulkanDescriptorPoolSetContainer ()
 
FVulkanTypedDescriptorPoolSetAcquireTypedPoolSet (const FVulkanDescriptorSetsLayout &Layout)
 
void Reset ()
 
void SetUsed (bool bInUsed)
 
bool IsUnused () const
 
uint32 GetLastFrameUsed () const
 

Constructor & Destructor Documentation

◆ FVulkanDescriptorPoolSetContainer()

FVulkanDescriptorPoolSetContainer::FVulkanDescriptorPoolSetContainer ( FVulkanDevice InDevice)
inline

◆ ~FVulkanDescriptorPoolSetContainer()

FVulkanDescriptorPoolSetContainer::~FVulkanDescriptorPoolSetContainer ( )

Member Function Documentation

◆ AcquireTypedPoolSet()

FVulkanTypedDescriptorPoolSet * FVulkanDescriptorPoolSetContainer::AcquireTypedPoolSet ( const FVulkanDescriptorSetsLayout Layout)

◆ GetLastFrameUsed()

uint32 FVulkanDescriptorPoolSetContainer::GetLastFrameUsed ( ) const
inline

◆ IsUnused()

bool FVulkanDescriptorPoolSetContainer::IsUnused ( ) const
inline

◆ Reset()

void FVulkanDescriptorPoolSetContainer::Reset ( )

◆ SetUsed()

void FVulkanDescriptorPoolSetContainer::SetUsed ( bool  bInUsed)
inline

The documentation for this class was generated from the following files: