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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <VulkanDynamicRHI.h>
Inheritance diagram for FVulkanDynamicRHIModule:Public Member Functions | |
| virtual void | StartupModule () override |
| virtual bool | IsSupported () override |
| virtual bool | IsSupported (ERHIFeatureLevel::Type RequestedFeatureLevel) override |
| virtual FDynamicRHI * | CreateRHI (ERHIFeatureLevel::Type RequestedFeatureLevel=ERHIFeatureLevel::Num) override |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Implements the Vulkan module as a dynamic RHI providing module.
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overridevirtual |
Creates a new instance of the dynamic RHI implemented by the module.
Implements IDynamicRHIModule.
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overridevirtual |
Checks whether the RHI is supported by the current system.
Implements IDynamicRHIModule.
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overridevirtual |
Reimplemented from IDynamicRHIModule.
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overridevirtual |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.