UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVulkanDynamicRHIModule Class Reference

#include <VulkanDynamicRHI.h>

+ Inheritance diagram for FVulkanDynamicRHIModule:

Public Member Functions

virtual void StartupModule () override
 
virtual bool IsSupported () override
 
virtual bool IsSupported (ERHIFeatureLevel::Type RequestedFeatureLevel) override
 
virtual FDynamicRHICreateRHI (ERHIFeatureLevel::Type RequestedFeatureLevel=ERHIFeatureLevel::Num) override
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Detailed Description

Implements the Vulkan module as a dynamic RHI providing module.

Member Function Documentation

◆ CreateRHI()

FDynamicRHI * FVulkanDynamicRHIModule::CreateRHI ( ERHIFeatureLevel::Type  RequestedFeatureLevel = ERHIFeatureLevel::Num)
overridevirtual

Creates a new instance of the dynamic RHI implemented by the module.

Implements IDynamicRHIModule.

◆ IsSupported() [1/2]

bool FVulkanDynamicRHIModule::IsSupported ( )
overridevirtual

Checks whether the RHI is supported by the current system.

Implements IDynamicRHIModule.

◆ IsSupported() [2/2]

bool FVulkanDynamicRHIModule::IsSupported ( ERHIFeatureLevel::Type  RequestedFeatureLevel)
overridevirtual

Reimplemented from IDynamicRHIModule.

◆ StartupModule()

void FVulkanDynamicRHIModule::StartupModule ( )
overridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.


The documentation for this class was generated from the following files: