UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldTileLODInfo Class Reference

#include <WorldCompositionUtility.h>

Public Member Functions

 FWorldTileLODInfo ()
 
bool operator== (const FWorldTileLODInfo &OtherInfo) const
 

Public Attributes

int32 RelativeStreamingDistance
 
float Reserved0
 
float Reserved1
 
int32 Reserved2
 
int32 Reserved3
 

Friends

FArchiveoperator<< (FArchive &Ar, FWorldTileLayer &D)
 
void operator<< (FStructuredArchive::FSlot Slot, FWorldTileLayer &D)
 

Detailed Description

Describes LOD entry in a world tile

Constructor & Destructor Documentation

◆ FWorldTileLODInfo()

FWorldTileLODInfo::FWorldTileLODInfo ( )
inline

Member Function Documentation

◆ operator==()

bool FWorldTileLODInfo::operator== ( const FWorldTileLODInfo OtherInfo) const
inline

Friends And Related Symbol Documentation

◆ operator<< [1/2]

FArchive & operator<< ( FArchive Ar,
FWorldTileLayer D 
)
friend

◆ operator<< [2/2]

void operator<< ( FStructuredArchive::FSlot  Slot,
FWorldTileLayer D 
)
friend

Member Data Documentation

◆ RelativeStreamingDistance

int32 FWorldTileLODInfo::RelativeStreamingDistance

Relative to LOD0 streaming distance, absolute distance = LOD0 + StreamingDistanceDelta

◆ Reserved0

float FWorldTileLODInfo::Reserved0

Reserved for additional options

◆ Reserved1

float FWorldTileLODInfo::Reserved1

◆ Reserved2

int32 FWorldTileLODInfo::Reserved2

◆ Reserved3

int32 FWorldTileLODInfo::Reserved3

The documentation for this class was generated from the following file: