UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GeometryCollection::Facades::FCollectionMeshFacade Member List

This is the complete list of members for GeometryCollection::Facades::FCollectionMeshFacade, including all inherited members.

BakeTransform(int32 TransformIdx, const FTransform &InTransform)GeometryCollection::Facades::FCollectionMeshFacade
BoneMapAttributeGeometryCollection::Facades::FCollectionMeshFacade
ColorAttributeGeometryCollection::Facades::FCollectionMeshFacade
DefineSchema()GeometryCollection::Facades::FCollectionMeshFacade
FaceCountAttributeGeometryCollection::Facades::FCollectionMeshFacade
FaceStartAttributeGeometryCollection::Facades::FCollectionMeshFacade
FCollectionMeshFacade(FManagedArrayCollection &InCollection)GeometryCollection::Facades::FCollectionMeshFacade
FCollectionMeshFacade(const FManagedArrayCollection &InCollection)GeometryCollection::Facades::FCollectionMeshFacade
FCollectionUVFacade(FManagedArrayCollection &InCollection)GeometryCollection::Facades::FCollectionUVFacadeinline
FCollectionUVFacade(const FManagedArrayCollection &InCollection)GeometryCollection::Facades::FCollectionUVFacadeinline
FindActiveUVLayers()GeometryCollection::Facades::FCollectionUVFacadeinline
FindActiveUVLayers() constGeometryCollection::Facades::FCollectionUVFacadeinline
FindUVLayer(int32 UVLayer) constGeometryCollection::Facades::FCollectionUVFacadeinline
FindUVLayer(int32 UVLayer)GeometryCollection::Facades::FCollectionUVFacadeinline
GetFaceIndices(int32 BoneIdx) constGeometryCollection::Facades::FCollectionMeshFacade
GetGeometryGroupIndexArray() constGeometryCollection::Facades::FCollectionMeshFacade
GetNumUVLayers() constGeometryCollection::Facades::FCollectionUVFacadeinline
GetUV(int32 VertexIdx, int32 LayerIdx) constGeometryCollection::Facades::FCollectionUVFacadeinline
GetUVLayer(int32 UVLayer) constGeometryCollection::Facades::FCollectionUVFacadeinline
GetVertexIndices(int32 BoneIdx) constGeometryCollection::Facades::FCollectionMeshFacade
GetVertexPositions(int32 BoneIdx) constGeometryCollection::Facades::FCollectionMeshFacade
IndicesAttributeGeometryCollection::Facades::FCollectionMeshFacade
InternalAttributeGeometryCollection::Facades::FCollectionMeshFacade
IsValid() constGeometryCollection::Facades::FCollectionMeshFacade
MaterialIDAttributeGeometryCollection::Facades::FCollectionMeshFacade
MaterialIndexAttributeGeometryCollection::Facades::FCollectionMeshFacade
ModifyUV(int32 VertexIdx, int32 LayerIdx)GeometryCollection::Facades::FCollectionUVFacadeinline
ModifyUVLayer(int32 UVLayer)GeometryCollection::Facades::FCollectionUVFacadeinline
NormalAttributeGeometryCollection::Facades::FCollectionMeshFacade
SetNumUVLayers(int32 UVLayers)GeometryCollection::Facades::FCollectionUVFacadeinline
SetUV(int32 VertexIdx, int32 LayerIdx, const FVector2f &UV)GeometryCollection::Facades::FCollectionUVFacadeinline
SetUVs(int32 VertexIdx, TArrayView< const FVector2f > UVs)GeometryCollection::Facades::FCollectionUVFacadeinline
TangentUAttributeGeometryCollection::Facades::FCollectionMeshFacade
TangentVAttributeGeometryCollection::Facades::FCollectionMeshFacade
TransformIndexAttributeGeometryCollection::Facades::FCollectionMeshFacade
TransformToGeometryIndexAttributeGeometryCollection::Facades::FCollectionMeshFacade
VertexAttributeGeometryCollection::Facades::FCollectionMeshFacade
VertexCountAttributeGeometryCollection::Facades::FCollectionMeshFacade
VertexStartAttributeGeometryCollection::Facades::FCollectionMeshFacade
VisibleAttributeGeometryCollection::Facades::FCollectionMeshFacade