#include <CollectionUVFacade.h>
◆ FCollectionUVFacade() [1/2]
◆ FCollectionUVFacade() [2/2]
| GeometryCollection::Facades::FCollectionUVFacade::FCollectionUVFacade |
( |
const FManagedArrayCollection & |
InCollection | ) |
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inline |
◆ DefineSchema()
| void GeometryCollection::Facades::FCollectionUVFacade::DefineSchema |
( |
| ) |
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inline |
Add the necessary attributes if they are missing
◆ FindActiveUVLayers() [1/2]
◆ FindActiveUVLayers() [2/2]
◆ FindUVLayer() [1/2]
◆ FindUVLayer() [2/2]
◆ GetNumUVLayers()
| int32 GeometryCollection::Facades::FCollectionUVFacade::GetNumUVLayers |
( |
| ) |
const |
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inline |
◆ GetUV()
| const FVector2f & GeometryCollection::Facades::FCollectionUVFacade::GetUV |
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int32 |
VertexIdx, |
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int32 |
LayerIdx |
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) |
| const |
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inline |
◆ GetUVLayer()
◆ IsValid()
| bool GeometryCollection::Facades::FCollectionUVFacade::IsValid |
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| ) |
const |
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inline |
returns true if all the necessary attributes are present if not then the API can be used to create
◆ ModifyUV()
| FVector2f & GeometryCollection::Facades::FCollectionUVFacade::ModifyUV |
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int32 |
VertexIdx, |
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int32 |
LayerIdx |
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) |
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inline |
◆ ModifyUVLayer()
◆ SetNumUVLayers()
| bool GeometryCollection::Facades::FCollectionUVFacade::SetNumUVLayers |
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int32 |
UVLayers | ) |
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inline |
◆ SetUV()
| void GeometryCollection::Facades::FCollectionUVFacade::SetUV |
( |
int32 |
VertexIdx, |
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int32 |
LayerIdx, |
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const FVector2f & |
UV |
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) |
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inline |
◆ SetUVs()
The documentation for this class was generated from the following file: