#include <CollectionMeshFacade.h>
◆ FCollectionMeshFacade() [1/2]
| GeometryCollection::Facades::FCollectionMeshFacade::FCollectionMeshFacade |
( |
FManagedArrayCollection & |
InCollection | ) |
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◆ FCollectionMeshFacade() [2/2]
| GeometryCollection::Facades::FCollectionMeshFacade::FCollectionMeshFacade |
( |
const FManagedArrayCollection & |
InCollection | ) |
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◆ BakeTransform()
| void GeometryCollection::Facades::FCollectionMeshFacade::BakeTransform |
( |
int32 |
TransformIdx, |
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const FTransform & |
InTransform |
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) |
| |
Returns the vertex indices of the face for the bone Bakes the transforms into the vertex positions and sets the bone transforms to identity
◆ DefineSchema()
| void GeometryCollection::Facades::FCollectionMeshFacade::DefineSchema |
( |
| ) |
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Add the necessary attributes if they are missing
◆ GetFaceIndices()
| const TArray< int32 > GeometryCollection::Facades::FCollectionMeshFacade::GetFaceIndices |
( |
int32 |
BoneIdx | ) |
const |
Returns the face indices for the bone
◆ GetGeometryGroupIndexArray()
| const TArray< int32 > GeometryCollection::Facades::FCollectionMeshFacade::GetGeometryGroupIndexArray |
( |
| ) |
const |
◆ GetVertexIndices()
| const TArray< int32 > GeometryCollection::Facades::FCollectionMeshFacade::GetVertexIndices |
( |
int32 |
BoneIdx | ) |
const |
Returns the vertex indicies for the bone
◆ GetVertexPositions()
| const TArrayView< const FVector3f > GeometryCollection::Facades::FCollectionMeshFacade::GetVertexPositions |
( |
int32 |
BoneIdx | ) |
const |
Returns the vertex positions for the bone in bone space
◆ IsValid()
| bool GeometryCollection::Facades::FCollectionMeshFacade::IsValid |
( |
| ) |
const |
returns true if all the necessary attributes are present if not then the API can be used to create
◆ BoneMapAttribute
◆ ColorAttribute
◆ FaceCountAttribute
◆ FaceStartAttribute
◆ IndicesAttribute
◆ InternalAttribute
◆ MaterialIDAttribute
◆ MaterialIndexAttribute
◆ NormalAttribute
◆ TangentUAttribute
◆ TangentVAttribute
◆ TransformIndexAttribute
◆ TransformToGeometryIndexAttribute
◆ VertexAttribute
◆ VertexCountAttribute
◆ VertexStartAttribute
◆ VisibleAttribute
The documentation for this class was generated from the following files: