UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IDataLayerEditorModule Class Referenceabstract

#include <IDataLayerEditorModule.h>

+ Inheritance diagram for IDataLayerEditorModule:

Public Member Functions

virtual ~IDataLayerEditorModule ()
 
virtual bool AddActorToDataLayers (AActor *Actor, const TArray< UDataLayerInstance * > &DataLayers)=0
 
virtual void SetActorEditorContextCurrentExternalDataLayer (const UExternalDataLayerAsset *InExternalDataLayerAsset)=0
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void StartupModule ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Detailed Description

The module holding all of the UI related pieces for DataLayer management

Constructor & Destructor Documentation

◆ ~IDataLayerEditorModule()

virtual IDataLayerEditorModule::~IDataLayerEditorModule ( )
inlinevirtual

Member Function Documentation

◆ AddActorToDataLayers()

virtual bool IDataLayerEditorModule::AddActorToDataLayers ( AActor Actor,
const TArray< UDataLayerInstance * > &  DataLayers 
)
pure virtual

◆ SetActorEditorContextCurrentExternalDataLayer()

virtual void IDataLayerEditorModule::SetActorEditorContextCurrentExternalDataLayer ( const UExternalDataLayerAsset InExternalDataLayerAsset)
pure virtual

The documentation for this class was generated from the following file: