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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IDataLayerEditorModule.h>
Inheritance diagram for IDataLayerEditorModule:Public Member Functions | |
| virtual | ~IDataLayerEditorModule () |
| virtual bool | AddActorToDataLayers (AActor *Actor, const TArray< UDataLayerInstance * > &DataLayers)=0 |
| virtual void | SetActorEditorContextCurrentExternalDataLayer (const UExternalDataLayerAsset *InExternalDataLayerAsset)=0 |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | StartupModule () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
The module holding all of the UI related pieces for DataLayer management
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inlinevirtual |
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pure virtual |
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pure virtual |