UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IDataflowPhysicsObjectInterface Class Reference

#include <DataflowPhysicsObject.h>

+ Inheritance diagram for IDataflowPhysicsObjectInterface:

Public Member Functions

UE_API IDataflowPhysicsObjectInterface ()
 
virtual FString GetSimulationType () const override
 
- Public Member Functions inherited from IDataflowSimulationInterface
 IDataflowSimulationInterface ()
 
virtual FDataflowSimulationAssetGetSimulationAsset ()=0
 
virtual const FDataflowSimulationAssetGetSimulationAsset () const =0
 
virtual void BuildSimulationProxy ()=0
 
virtual void ResetSimulationProxy ()=0
 
virtual const FDataflowSimulationProxyGetSimulationProxy () const =0
 
virtual FDataflowSimulationProxyGetSimulationProxy ()=0
 
virtual FString GetSimulationName () const =0
 
virtual void PreProcessSimulation (const float DeltaTime)
 
virtual void WriteToSimulation (const float DeltaTime, const bool bAsyncTask)
 
virtual void ReadFromSimulation (const float DeltaTime, const bool bAsyncTask)
 
virtual void ReadRestartData ()
 
virtual void PostProcessSimulation (const float DeltaTime)
 
UE_API void RegisterManagerInterface (const TObjectPtr< UWorld > &SimulationWorld)
 
UE_API void UnregisterManagerInterface (const TObjectPtr< UWorld > &SimulationWorld) const
 
UE_API bool IsInterfaceRegistered (const TObjectPtr< UWorld > &SimulationWorld) const
 

Detailed Description

Dataflow physics object interface to send/receive datas (GT <-> PT)

Constructor & Destructor Documentation

◆ IDataflowPhysicsObjectInterface()

IDataflowPhysicsObjectInterface::IDataflowPhysicsObjectInterface ( )

Member Function Documentation

◆ GetSimulationType()

virtual FString IDataflowPhysicsObjectInterface::GetSimulationType ( ) const
inlineoverridevirtual

Get the simulation type

Reimplemented from IDataflowSimulationInterface.


The documentation for this class was generated from the following files: