![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <IDatasmithSceneElements.h>
Inheritance diagram for IDatasmithActorElement:Base definition for Actor Elements like geometry instances, cameras or lights
|
inlinevirtual |
|
pure virtual |
Adds a new child to the Actor Element
Add a new Tag to an Actor element
Get whether an actor's casts shadow
|
pure virtual |
|
pure virtual |
Get the InIndex-th child of the mesh actor
Get the number of children on this actor
Get the the name of the layer that contains this entity
|
pure virtual |
Get a mesh actor's visibility
|
pure virtual |
Get the parent actor of the Actor element, returns invalid TSharedPtr if the Actor is directly under the scene root
|
pure virtual |
Returns the relative transform for this element
Get rotation (in quaternion format) of this entity
Get absolute scale of this entity
Get the 'TagIndex'th tag of an Actor element
Get the number of tags attached to an Actor element
Get absolute translation of this entity
Get a mesh actor's visibility
|
pure virtual |
Remove all Tags on the Actor element
Set whether an actor's casts shadow
Indicates if this actor is a standalone actor or a component, when used in a hierarchy
Set the the the layer that contains this entity, layer will be auto-created from its name
|
pure virtual |
Set a mesh actor's visibility
|
pure virtual |
Set rotation (in quaternion format) of this entity
|
pure virtual |
Set rotation (in quaternion format) of this entity
|
pure virtual |
Set absolute scale of this entity
|
pure virtual |
Set absolute scale of this entity
|
pure virtual |
Set absolute translation of this entity
|
pure virtual |
Set absolute translation of this entity
Set a mesh actor's visibility