UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IDatasmithCameraActorElement Member List

This is the complete list of members for IDatasmithCameraActorElement, including all inherited members.

AddChild(const TSharedPtr< IDatasmithActorElement > &InChild, EDatasmithActorAttachmentRule AttachementRule=EDatasmithActorAttachmentRule::KeepWorldTransform)=0IDatasmithActorElementpure virtual
AddTag(const TCHAR *InTag)=0IDatasmithActorElementpure virtual
CalculateElementHash(bool bForce)=0IDatasmithElementpure virtual
CustomSerialize(class FSnapshotProxy &Ar)DirectLink::ISceneGraphNodeinlinevirtual
CustomSerialize(class FSnapshotProxy &Ar) constDirectLink::ISceneGraphNodeinline
GetCastShadow() const =0IDatasmithActorElementpure virtual
GetChild(int32 InIndex)=0IDatasmithActorElementpure virtual
GetChild(int32 InIndex) const =0IDatasmithActorElementpure virtual
GetChildrenCount() const =0IDatasmithActorElementpure virtual
GetEnableDepthOfField() const =0IDatasmithCameraActorElementpure virtual
GetFocalLength() const =0IDatasmithCameraActorElementpure virtual
GetFocusDistance() const =0IDatasmithCameraActorElementpure virtual
GetFStop() const =0IDatasmithCameraActorElementpure virtual
GetLabel() const =0IDatasmithElementpure virtual
GetLayer() const =0IDatasmithActorElementpure virtual
GetLookAtActor() const =0IDatasmithCameraActorElementpure virtual
GetLookAtAllowRoll() const =0IDatasmithCameraActorElementpure virtual
GetMobility() const =0IDatasmithActorElementpure virtual
GetName() const =0IDatasmithElementpure virtual
GetNodeId() constDirectLink::ISceneGraphNodeinline
GetParentActor() const =0IDatasmithActorElementpure virtual
GetPostProcess()=0IDatasmithCameraActorElementpure virtual
GetPostProcess() const =0IDatasmithCameraActorElementpure virtual
GetReferenceProxy(int32 Index) constDirectLink::ISceneGraphNode
GetReferenceProxyCount() constDirectLink::ISceneGraphNode
GetReferenceProxyName(int32 Index) constDirectLink::ISceneGraphNode
GetRelativeTransform() const =0IDatasmithActorElementpure virtual
GetRotation() const =0IDatasmithActorElementpure virtual
GetScale() const =0IDatasmithActorElementpure virtual
GetSensorAspectRatio() const =0IDatasmithCameraActorElementpure virtual
GetSensorWidth() const =0IDatasmithCameraActorElementpure virtual
GetSharedState() constDirectLink::ISceneGraphNodeinlinevirtual
GetStore() const =0DirectLink::ISceneGraphNodepure virtual
GetStore()=0DirectLink::ISceneGraphNodepure virtual
GetTag(int32 TagIndex) const =0IDatasmithActorElementpure virtual
GetTagsCount() const =0IDatasmithActorElementpure virtual
GetTranslation() const =0IDatasmithActorElementpure virtual
GetVisibility() const =0IDatasmithActorElementpure virtual
IsA(EDatasmithElementType Type) const =0IDatasmithElementpure virtual
IsAComponent() const =0IDatasmithActorElementpure virtual
MakeSharedState() constDirectLink::ISceneGraphNodeinlinevirtual
RegisterReference(ISceneGraphNode *Referenced)DirectLink::ISceneGraphNode
RegisterReferenceProxy(class IReferenceProxy &View, FName Name)DirectLink::ISceneGraphNode
RemoveChild(const TSharedPtr< IDatasmithActorElement > &InChild)=0IDatasmithActorElementpure virtual
ResetTags()=0IDatasmithActorElementpure virtual
SetCastShadow(bool bInCastShadow)=0IDatasmithActorElementpure virtual
SetEnableDepthOfField(bool bEnableDepthOfField)=0IDatasmithCameraActorElementpure virtual
SetFocalLength(float FocalLength)=0IDatasmithCameraActorElementpure virtual
SetFocusDistance(float FocusDistance)=0IDatasmithCameraActorElementpure virtual
SetFStop(float FStop)=0IDatasmithCameraActorElementpure virtual
SetIsAComponent(bool Value)=0IDatasmithActorElementpure virtual
SetLabel(const TCHAR *InLabel)=0IDatasmithElementpure virtual
SetLayer(const TCHAR *InLayer)=0IDatasmithActorElementpure virtual
SetLookAtActor(const TCHAR *ActorName)=0IDatasmithCameraActorElementpure virtual
SetLookAtAllowRoll(bool bAllow)=0IDatasmithCameraActorElementpure virtual
SetMobility(EDatasmithActorMobilityType Mobility)=0IDatasmithActorElementpure virtual
SetName(const TCHAR *InName)=0IDatasmithElementpure virtual
SetNodeId(FSceneGraphId Id)DirectLink::ISceneGraphNodeinline
SetPostProcess(const TSharedPtr< IDatasmithPostProcessElement > &PostProcess)=0IDatasmithCameraActorElementpure virtual
SetRotation(double InX, double InY, double InZ, double InW, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetRotation(const FQuat &Value, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetScale(double InX, double InY, double InZ, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetScale(const FVector &Value, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetSensorAspectRatio(float SensorAspectRatio)=0IDatasmithCameraActorElementpure virtual
SetSensorWidth(float SensorWidth)=0IDatasmithCameraActorElementpure virtual
SetSharedState(TSharedPtr< FSceneGraphSharedState > NewSharedState)DirectLink::ISceneGraphNode
SetTranslation(double InX, double InY, double InZ, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetTranslation(const FVector &Value, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetVisibility(bool bInVisibility)=0IDatasmithActorElementpure virtual
UpdateRefs(class IReferenceResolutionProvider &Resolver, const FReferenceSnapshot &NewRefs)DirectLink::ISceneGraphNode
~IDatasmithActorElement()IDatasmithActorElementinlinevirtual
~IDatasmithCameraActorElement()IDatasmithCameraActorElementinlinevirtual
~ISceneGraphNode()=defaultDirectLink::ISceneGraphNodevirtual