UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IDatasmithDecalMaterialElement Class Referenceabstract

#include <IDatasmithSceneElements.h>

+ Inheritance diagram for IDatasmithDecalMaterialElement:

Public Member Functions

virtual ~IDatasmithDecalMaterialElement ()
 
virtual const TCHARGetDiffuseTexturePathName () const =0
 
virtual void SetDiffuseTexturePathName (const TCHAR *DiffuseTexturePathName)=0
 
virtual const TCHARGetNormalTexturePathName () const =0
 
virtual void SetNormalTexturePathName (const TCHAR *NormalTexturePathName)=0
 
- Public Member Functions inherited from IDatasmithElement
virtual bool IsA (EDatasmithElementType Type) const =0
 
virtual const TCHARGetName () const =0
 
virtual void SetName (const TCHAR *InName)=0
 
virtual const TCHARGetLabel () const =0
 
virtual void SetLabel (const TCHAR *InLabel)=0
 
virtual FMD5Hash CalculateElementHash (bool bForce)=0
 

Constructor & Destructor Documentation

◆ ~IDatasmithDecalMaterialElement()

virtual IDatasmithDecalMaterialElement::~IDatasmithDecalMaterialElement ( )
inlinevirtual

Member Function Documentation

◆ GetDiffuseTexturePathName()

virtual const TCHAR * IDatasmithDecalMaterialElement::GetDiffuseTexturePathName ( ) const
pure virtual

Get path name of the diffuse texture associated with the material

◆ GetNormalTexturePathName()

virtual const TCHAR * IDatasmithDecalMaterialElement::GetNormalTexturePathName ( ) const
pure virtual

Get path name of the normal texture associated with the material

◆ SetDiffuseTexturePathName()

virtual void IDatasmithDecalMaterialElement::SetDiffuseTexturePathName ( const TCHAR DiffuseTexturePathName)
pure virtual

Set path name of the diffuse texture associated with the material The path name can be either a package path referring to an existing texture asset or a texture name referring a TextureElement in the DatasmithScene

◆ SetNormalTexturePathName()

virtual void IDatasmithDecalMaterialElement::SetNormalTexturePathName ( const TCHAR NormalTexturePathName)
pure virtual

Set path name of the normal texture associated with the material The path name can be either the name of a texture added to the Datasmith scene or a path to an Unreal asset


The documentation for this class was generated from the following file: