#include <IDatasmithSceneElements.h>
◆ ~IDatasmithDecalMaterialElement()
| virtual IDatasmithDecalMaterialElement::~IDatasmithDecalMaterialElement |
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inlinevirtual |
◆ GetDiffuseTexturePathName()
| virtual const TCHAR * IDatasmithDecalMaterialElement::GetDiffuseTexturePathName |
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const |
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pure virtual |
Get path name of the diffuse texture associated with the material
◆ GetNormalTexturePathName()
| virtual const TCHAR * IDatasmithDecalMaterialElement::GetNormalTexturePathName |
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const |
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pure virtual |
Get path name of the normal texture associated with the material
◆ SetDiffuseTexturePathName()
| virtual void IDatasmithDecalMaterialElement::SetDiffuseTexturePathName |
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const TCHAR * |
DiffuseTexturePathName | ) |
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pure virtual |
Set path name of the diffuse texture associated with the material The path name can be either a package path referring to an existing texture asset or a texture name referring a TextureElement in the DatasmithScene
◆ SetNormalTexturePathName()
| virtual void IDatasmithDecalMaterialElement::SetNormalTexturePathName |
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const TCHAR * |
NormalTexturePathName | ) |
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pure virtual |
Set path name of the normal texture associated with the material The path name can be either the name of a texture added to the Datasmith scene or a path to an Unreal asset
The documentation for this class was generated from the following file: