UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IDatasmithHierarchicalInstancedStaticMeshActorElement Member List

This is the complete list of members for IDatasmithHierarchicalInstancedStaticMeshActorElement, including all inherited members.

AddChild(const TSharedPtr< IDatasmithActorElement > &InChild, EDatasmithActorAttachmentRule AttachementRule=EDatasmithActorAttachmentRule::KeepWorldTransform)=0IDatasmithActorElementpure virtual
AddInstance(const FTransform &Transform)=0IDatasmithHierarchicalInstancedStaticMeshActorElementpure virtual
AddMaterialOverride(const TCHAR *MaterialName, int32 Id)=0IDatasmithMeshActorElementpure virtual
AddMaterialOverride(const TSharedPtr< IDatasmithMaterialIDElement > &Material)=0IDatasmithMeshActorElementpure virtual
AddTag(const TCHAR *InTag)=0IDatasmithActorElementpure virtual
CalculateElementHash(bool bForce)=0IDatasmithElementpure virtual
CustomSerialize(class FSnapshotProxy &Ar)DirectLink::ISceneGraphNodeinlinevirtual
CustomSerialize(class FSnapshotProxy &Ar) constDirectLink::ISceneGraphNodeinline
GetCastShadow() const =0IDatasmithActorElementpure virtual
GetChild(int32 InIndex)=0IDatasmithActorElementpure virtual
GetChild(int32 InIndex) const =0IDatasmithActorElementpure virtual
GetChildrenCount() const =0IDatasmithActorElementpure virtual
GetInstance(int32 InstanceIndex) const =0IDatasmithHierarchicalInstancedStaticMeshActorElementpure virtual
GetInstancesCount() const =0IDatasmithHierarchicalInstancedStaticMeshActorElementpure virtual
GetLabel() const =0IDatasmithElementpure virtual
GetLayer() const =0IDatasmithActorElementpure virtual
GetMaterialOverride(int32 i)=0IDatasmithMeshActorElementpure virtual
GetMaterialOverride(int32 i) const =0IDatasmithMeshActorElementpure virtual
GetMaterialOverridesCount() const =0IDatasmithMeshActorElementpure virtual
GetMobility() const =0IDatasmithActorElementpure virtual
GetName() const =0IDatasmithElementpure virtual
GetNodeId() constDirectLink::ISceneGraphNodeinline
GetParentActor() const =0IDatasmithActorElementpure virtual
GetReferenceProxy(int32 Index) constDirectLink::ISceneGraphNode
GetReferenceProxyCount() constDirectLink::ISceneGraphNode
GetReferenceProxyName(int32 Index) constDirectLink::ISceneGraphNode
GetRelativeTransform() const =0IDatasmithActorElementpure virtual
GetRotation() const =0IDatasmithActorElementpure virtual
GetScale() const =0IDatasmithActorElementpure virtual
GetSharedState() constDirectLink::ISceneGraphNodeinlinevirtual
GetStaticMeshPathName() const =0IDatasmithMeshActorElementpure virtual
GetStore() const =0DirectLink::ISceneGraphNodepure virtual
GetStore()=0DirectLink::ISceneGraphNodepure virtual
GetTag(int32 TagIndex) const =0IDatasmithActorElementpure virtual
GetTagsCount() const =0IDatasmithActorElementpure virtual
GetTranslation() const =0IDatasmithActorElementpure virtual
GetVisibility() const =0IDatasmithActorElementpure virtual
IsA(EDatasmithElementType Type) const =0IDatasmithElementpure virtual
IsAComponent() const =0IDatasmithActorElementpure virtual
MakeSharedState() constDirectLink::ISceneGraphNodeinlinevirtual
RegisterReference(ISceneGraphNode *Referenced)DirectLink::ISceneGraphNode
RegisterReferenceProxy(class IReferenceProxy &View, FName Name)DirectLink::ISceneGraphNode
RemoveChild(const TSharedPtr< IDatasmithActorElement > &InChild)=0IDatasmithActorElementpure virtual
RemoveInstance(int32 InstanceIndex)=0IDatasmithHierarchicalInstancedStaticMeshActorElementpure virtual
RemoveMaterialOverride(const TSharedPtr< IDatasmithMaterialIDElement > &Material)=0IDatasmithMeshActorElementpure virtual
ReserveSpaceForInstances(int32 NumIntances)=0IDatasmithHierarchicalInstancedStaticMeshActorElementpure virtual
ResetMaterialOverrides()=0IDatasmithMeshActorElementpure virtual
ResetTags()=0IDatasmithActorElementpure virtual
SetCastShadow(bool bInCastShadow)=0IDatasmithActorElementpure virtual
SetIsAComponent(bool Value)=0IDatasmithActorElementpure virtual
SetLabel(const TCHAR *InLabel)=0IDatasmithElementpure virtual
SetLayer(const TCHAR *InLayer)=0IDatasmithActorElementpure virtual
SetMobility(EDatasmithActorMobilityType Mobility)=0IDatasmithActorElementpure virtual
SetName(const TCHAR *InName)=0IDatasmithElementpure virtual
SetNodeId(FSceneGraphId Id)DirectLink::ISceneGraphNodeinline
SetRotation(double InX, double InY, double InZ, double InW, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetRotation(const FQuat &Value, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetScale(double InX, double InY, double InZ, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetScale(const FVector &Value, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetSharedState(TSharedPtr< FSceneGraphSharedState > NewSharedState)DirectLink::ISceneGraphNode
SetStaticMeshPathName(const TCHAR *InStaticMeshPathName)=0IDatasmithMeshActorElementpure virtual
SetTranslation(double InX, double InY, double InZ, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetTranslation(const FVector &Value, bool bKeepChildrenRelative=true)=0IDatasmithActorElementpure virtual
SetVisibility(bool bInVisibility)=0IDatasmithActorElementpure virtual
UpdateRefs(class IReferenceResolutionProvider &Resolver, const FReferenceSnapshot &NewRefs)DirectLink::ISceneGraphNode
~IDatasmithActorElement()IDatasmithActorElementinlinevirtual
~IDatasmithMeshActorElement()IDatasmithMeshActorElementinlinevirtual
~ISceneGraphNode()=defaultDirectLink::ISceneGraphNodevirtual