#include <IDatasmithSceneElements.h>
◆ ~IDatasmithMaterialInstanceElement()
| virtual IDatasmithMaterialInstanceElement::~IDatasmithMaterialInstanceElement |
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inlinevirtual |
◆ AddProperty()
Add a property to this material
◆ GetCustomMaterialPathName()
| virtual const TCHAR * IDatasmithMaterialInstanceElement::GetCustomMaterialPathName |
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const |
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pure virtual |
Only used when the material type is set to Custom. The path name to an existing material to instantiate.
◆ GetMaterialType()
◆ GetPropertiesCount()
| virtual int32 IDatasmithMaterialInstanceElement::GetPropertiesCount |
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const |
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pure virtual |
Get the total amount of properties in this material
◆ GetProperty()
Get the property i-th of this material
◆ GetPropertyByName()
Get a property by its name if it exists
◆ GetQuality()
◆ SetCustomMaterialPathName()
| virtual void IDatasmithMaterialInstanceElement::SetCustomMaterialPathName |
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const TCHAR * |
InPathName | ) |
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pure virtual |
◆ SetMaterialType()
◆ SetQuality()
The documentation for this class was generated from the following file: