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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IDeviceProfileSelectorModule.h>
Inheritance diagram for IDeviceProfileSelectorModule:Public Member Functions | |
| IDeviceProfileSelectorModule () | |
| virtual const FString | GetRuntimeDeviceProfileName ()=0 |
| virtual const FString | GetDeviceProfileName () |
| virtual void | SetSelectorProperties (const TMap< FName, FString > &SelectorProperties) |
| virtual bool | GetSelectorPropertyValue (const FName &PropertyType, FString &PropertyValueOUT) |
| virtual | ~IDeviceProfileSelectorModule () |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | StartupModule () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
Protected Attributes | |
| float | ConstrainedAspectRatio |
| FVector4f | SafeZones |
Device Profile Selector module
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inline |
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inlinevirtual |
Virtual destructor.
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inlinevirtual |
Run the logic to choose an appropriate device profile for this session.
| DeviceParameters | A map of parameters to be used by device profile logic. |
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pure virtual |
Run the logic to choose an appropriate device profile for this session
Implemented in IPIEPreviewDeviceModule.
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inlinevirtual |
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inlinevirtual |
Set or override the selector specific properties.
| SelectorProperties | A map of parameters to be used by device profile matching logic. |
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protected |
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protected |