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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IPIEPreviewDeviceModule.h>
Inheritance diagram for IPIEPreviewDeviceModule:Additional Inherited Members | |
Protected Attributes inherited from IDeviceProfileSelectorModule | |
| float | ConstrainedAspectRatio |
| FVector4f | SafeZones |
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inlinevirtual |
Virtual destructor.
Apply PieWindow device parameters
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pure virtual |
Create PieWindow Ref
Used to set the scalability preview platform
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overridevirtual |
Run the logic to choose an appropriate device profile for this session
Implements IDeviceProfileSelectorModule.
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inlinevirtual |
should be called after the window is created and registered and before scene rendering begins
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inlinevirtual |
we need the game layer manager to control the DPI scaling behavior and this function can be called should be called when the manager is available
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.
Reimplemented from IModuleInterface.
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Reimplemented from IModuleInterface.