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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SGameLayerManager.h>
Inheritance diagram for IGameLayer:Public Member Functions | |
| virtual TSharedRef< SWidget > | AsWidget ()=0 |
| virtual | ~IGameLayer () |
Public Member Functions inherited from TSharedFromThis< IGameLayer > | |
| TSharedRef< IGameLayer, Mode > | AsShared () |
| TSharedRef< IGameLayer const, Mode > | AsShared () const |
| TSharedRef< SubobjectType, Mode > | AsSharedSubobject (SubobjectType *SubobjectPtr) const |
| TWeakPtr< IGameLayer, Mode > | AsWeak () |
| TWeakPtr< IGameLayer const, Mode > | AsWeak () const |
| TWeakPtr< SubobjectType, Mode > | AsWeakSubobject (SubobjectType *SubobjectPtr) const |
| void | UpdateWeakReferenceInternal (TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) const |
| void | UpdateWeakReferenceInternal (TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) const |
| UE_FORCEINLINE_HINT bool | DoesSharedInstanceExist () const |
Additional Inherited Members | |
Protected Member Functions inherited from TSharedFromThis< IGameLayer > | |
| TSharedFromThis () | |
| TSharedFromThis (TSharedFromThis const &) | |
| UE_FORCEINLINE_HINT TSharedFromThis & | operator= (TSharedFromThis const &) |
| ~TSharedFromThis () | |
Static Protected Member Functions inherited from TSharedFromThis< IGameLayer > | |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType, Mode > | SharedThis (OtherType *ThisPtr) |
| static UE_FORCEINLINE_HINT TSharedRef< OtherType const, Mode > | SharedThis (const OtherType *ThisPtr) |
Allows you to provide a custom layer that multiple sources can contribute to. Unlike adding widgets directly to the layer manager. First registering a layer with a name allows multiple widgets to be added.
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inlinevirtual |
Virtual destructor.
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pure virtual |
Get the layer as a widget.
Implemented in FWorldWidgetScreenLayer.