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| | FWorldWidgetScreenLayer (const FLocalPlayerContext &PlayerContext) |
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| virtual | ~FWorldWidgetScreenLayer () |
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| void | AddComponent (UWidgetComponent *Component) |
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| void | RemoveComponent (UWidgetComponent *Component) |
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| virtual TSharedRef< SWidget > | AsWidget () override |
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| virtual | ~IGameLayer () |
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| TSharedRef< IGameLayer, Mode > | AsShared () |
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| TSharedRef< IGameLayer const, Mode > | AsShared () const |
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| TSharedRef< SubobjectType, Mode > | AsSharedSubobject (SubobjectType *SubobjectPtr) const |
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| TWeakPtr< IGameLayer, Mode > | AsWeak () |
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| TWeakPtr< IGameLayer const, Mode > | AsWeak () const |
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| TWeakPtr< SubobjectType, Mode > | AsWeakSubobject (SubobjectType *SubobjectPtr) const |
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| void | UpdateWeakReferenceInternal (TSharedPtr< SharedPtrType, SharedPtrMode > const *InSharedPtr, OtherType *InObject) const |
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| void | UpdateWeakReferenceInternal (TSharedRef< SharedRefType, SharedPtrMode > const *InSharedRef, OtherType *InObject) const |
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| UE_FORCEINLINE_HINT bool | DoesSharedInstanceExist () const |
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◆ FWorldWidgetScreenLayer()
◆ ~FWorldWidgetScreenLayer()
| virtual FWorldWidgetScreenLayer::~FWorldWidgetScreenLayer |
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◆ AddComponent()
◆ AsWidget()
◆ RemoveComponent()
The documentation for this class was generated from the following file: