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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Components/WidgetComponent.h"#include "Engine/GameInstance.h"#include "GameFramework/Pawn.h"#include "GameFramework/PlayerController.h"#include "LocalVertexFactory.h"#include "Materials/Material.h"#include "PrimitiveViewRelevance.h"#include "PrimitiveSceneProxy.h"#include "SceneView.h"#include "UObject/ConstructorHelpers.h"#include "EngineGlobals.h"#include "MaterialShared.h"#include "Materials/MaterialInstanceDynamic.h"#include "Materials/MaterialRenderProxy.h"#include "Engine/Engine.h"#include "Engine/GameViewportClient.h"#include "Widgets/SWindow.h"#include "Engine/TextureRenderTarget2D.h"#include "Framework/Application/SlateApplication.h"#include "Framework/Application/SlateUser.h"#include "Kismet/KismetSystemLibrary.h"#include "Input/HittestGrid.h"#include "SceneManagement.h"#include "DynamicMeshBuilder.h"#include "PhysicsEngine/BoxElem.h"#include "PhysicsEngine/BodySetup.h"#include "Rendering/SlateDrawBuffer.h"#include "Slate/SGameLayerManager.h"#include "Slate/WidgetRenderer.h"#include "Slate/SWorldWidgetScreenLayer.h"#include "UObject/EditorObjectVersion.h"#include "Widgets/SViewport.h"#include "Widgets/SVirtualWindow.h"#include "SceneInterface.h"Classes | |
| class | FWorldWidgetScreenLayer |
| class | FWidget3DHitTester |
| class | FWidget3DSceneProxy |
Functions | |
| DECLARE_CYCLE_STAT (TEXT("3DHitTesting"), STAT_Slate3DHitTesting, STATGROUP_Slate) | |
| TOptional< double > | FindLineSphereIntersection (const FVector &Start, const FVector &Dir, float Radius) |
| DECLARE_CYCLE_STAT | ( | TEXT("3DHitTesting") | , |
| STAT_Slate3DHitTesting | , | ||
| STATGROUP_Slate | |||
| ) |