#include <LandscapeEditorServices.h>
◆ ~ILandscapeEditorServices()
| virtual ILandscapeEditorServices::~ILandscapeEditorServices |
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inlinevirtual |
◆ GetOrCreateEditLayer()
Attempts to find an edit layer named InEditLayerName in InTargetLandscape. Creates the layer if it does not exist.
- Parameters
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| InEditLayerName | The name of the layer to search for and possibly create |
| InTargetLandscape | The landscape which should have a layer called InEditLayerName |
| InEditLayerClass | The class of the edit layer to create. If none specified, a standard edit layer (ULandscapeEditLayer) will be created |
- Returns
- The index at which the edit layer named InEditLayerName exists
◆ RefreshDetailPanel()
| virtual void ILandscapeEditorServices::RefreshDetailPanel |
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pure virtual |
Requires the landscape editor mode, if active, to refresh its detail panel
◆ RegenerateLayerThumbnails()
| virtual void ILandscapeEditorServices::RegenerateLayerThumbnails |
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pure virtual |
Requires the landscape editor mode, if active, to invalidate all of its thumbnails
The documentation for this class was generated from the following file: