UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ILiveLinkFrameInterpolationProcessorWorker Class Referenceabstract

#include <LiveLinkFrameInterpolationProcessor.h>

Public Member Functions

virtual TSubclassOf< ULiveLinkRoleGetRole () const =0
 
virtual void Interpolate (double InTime, const FLiveLinkStaticDataStruct &InStaticData, const TArray< FLiveLinkFrameDataStruct > &InSourceFrames, FLiveLinkSubjectFrameData &OutBlendedFrame, FLiveLinkInterpolationInfo &OutInterpolationInfo)=0
 
virtual void Interpolate (const FQualifiedFrameTime &InTime, const FLiveLinkStaticDataStruct &InStaticData, const TArray< FLiveLinkFrameDataStruct > &InSourceFrames, FLiveLinkSubjectFrameData &OutBlendedFrame, FLiveLinkInterpolationInfo &OutInterpolationInfo)=0
 

Detailed Description

Basic object to interpolate live link frames Inherit from it to do custom blending for your data type

Note
It can be called from any thread

Member Function Documentation

◆ GetRole()

virtual TSubclassOf< ULiveLinkRole > ILiveLinkFrameInterpolationProcessorWorker::GetRole ( ) const
pure virtual

◆ Interpolate() [1/2]

virtual void ILiveLinkFrameInterpolationProcessorWorker::Interpolate ( const FQualifiedFrameTime InTime,
const FLiveLinkStaticDataStruct InStaticData,
const TArray< FLiveLinkFrameDataStruct > &  InSourceFrames,
FLiveLinkSubjectFrameData OutBlendedFrame,
FLiveLinkInterpolationInfo OutInterpolationInfo 
)
pure virtual

◆ Interpolate() [2/2]

virtual void ILiveLinkFrameInterpolationProcessorWorker::Interpolate ( double  InTime,
const FLiveLinkStaticDataStruct InStaticData,
const TArray< FLiveLinkFrameDataStruct > &  InSourceFrames,
FLiveLinkSubjectFrameData OutBlendedFrame,
FLiveLinkInterpolationInfo OutInterpolationInfo 
)
pure virtual

The documentation for this class was generated from the following file: