UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ILiveLinkSubjectRemapperWorker Class Reference

#include <LiveLinkSubjectRemapper.h>

Public Member Functions

virtual ~ILiveLinkSubjectRemapperWorker ()=default
 
virtual void RemapStaticData (FLiveLinkStaticDataStruct &InOutStaticData)
 
virtual void RemapFrameData (const FLiveLinkStaticDataStruct &InStaticData, FLiveLinkFrameDataStruct &InOutFrameData)
 
virtual bool IsRemapperCompatible (const FLiveLinkStaticDataStruct &InStaticData)
 

Detailed Description

Basic object to transform incoming static and frame data for a subject.

Note
Can be called from any thread.

Constructor & Destructor Documentation

◆ ~ILiveLinkSubjectRemapperWorker()

virtual ILiveLinkSubjectRemapperWorker::~ILiveLinkSubjectRemapperWorker ( )
virtualdefault

Member Function Documentation

◆ IsRemapperCompatible()

virtual bool ILiveLinkSubjectRemapperWorker::IsRemapperCompatible ( const FLiveLinkStaticDataStruct InStaticData)
inlinevirtual

Returns if the remapper is compatible with the static data.

◆ RemapFrameData()

virtual void ILiveLinkSubjectRemapperWorker::RemapFrameData ( const FLiveLinkStaticDataStruct InStaticData,
FLiveLinkFrameDataStruct InOutFrameData 
)
inlinevirtual

Remap the frame data of a subject.

◆ RemapStaticData()

virtual void ILiveLinkSubjectRemapperWorker::RemapStaticData ( FLiveLinkStaticDataStruct InOutStaticData)
inlinevirtual

Remap the static data of a subject. Can be used to modify bone names and bone parents.


The documentation for this class was generated from the following file: