UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IMessageBridge Class Referenceabstract

#include <IMessageBridge.h>

+ Inheritance diagram for IMessageBridge:

Public Member Functions

virtual void Disable ()=0
 
virtual void Enable ()=0
 
virtual bool IsEnabled () const =0
 
virtual FGuid LookupAddress (const FMessageAddress &InAddress)=0
 
virtual ~IMessageBridge ()
 

Constructor & Destructor Documentation

◆ ~IMessageBridge()

virtual IMessageBridge::~IMessageBridge ( )
inlinevirtual

Virtual destructor.

Member Function Documentation

◆ Disable()

virtual void IMessageBridge::Disable ( )
pure virtual

Disables this bridge.

A disabled bridge will not receive any subscribed messages until it is enabled again. Bridges should be created in a disabled state by default and explicitly enabled.

See also
Enable, IsEnabled

Implemented in FMessageBridge.

◆ Enable()

virtual void IMessageBridge::Enable ( )
pure virtual

Enables this bridge.

An activated bridge will receive subscribed messages. Bridges should be created in a disabled state by default and explicitly enabled.

See also
Disable, IsEnabled

Implemented in FMessageBridge.

◆ IsEnabled()

virtual bool IMessageBridge::IsEnabled ( ) const
pure virtual

Checks whether the bridge is currently enabled.

Returns
true if the bridge is enabled, false otherwise.
See also
Disable, Enable

Implemented in FMessageBridge.

◆ LookupAddress()

virtual FGuid IMessageBridge::LookupAddress ( const FMessageAddress InAddress)
pure virtual

Provides the endpoint guid for the given address.

Parameters
MessageAddressto find remote endpoint guid.
Returns
FGuid which may be invalid.

Implemented in FMessageBridge.


The documentation for this class was generated from the following file: