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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IMessageTransportHandler.h>
Inheritance diagram for IMessageTransportHandler:Public Member Functions | |
| virtual void | DiscoverTransportNode (const FGuid &NodeId)=0 |
| virtual void | ForgetTransportNode (const FGuid &NodeId)=0 |
| virtual void | ReceiveTransportMessage (const TSharedRef< IMessageContext, ESPMode::ThreadSafe > &Context, const FGuid &NodeId)=0 |
| virtual | ~IMessageTransportHandler () |
Interface for message transport event handlers.
This interface is typically implemented by message bridges and other classes that manage a message transport and wish to receive messages from it. This interface also notifies implementors of discovered and lost transport nodes.
A transport node is the internal representation of a remote message endpoint that may exist in a different process or on a different computer. The actual implementation of these nodes depends on the transport layer. It may be a network socket connection, a named pipe, or some other communication technology.
Each transport node gets a globally unique identifier that can be used by a message bridge to translate local message addresses to remote message endpoints. When a message endpoint on the message bus sends a message to a specific message address that represents a remote endpoint, the message bridge maps the address to a transport identifier, which is then mapped again to the corresponding connection in the transport layer.
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inlinevirtual |
Virtual destructor.
Called by message transports when a transport node has been discovered.
| NodeId | The identifier of the discovered transport node. |
Implemented in FMessageBridge.
Called by message transports when a transport node has been lost.
| NodeId | The identifier of the lost transport node. |
Implemented in FMessageBridge.
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pure virtual |
Called by message transports when a message was received.
| Context | The context of the received message. |
| NodeId | The identifier of the transport node that received the message. |
Implemented in FMessageBridge.