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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BehaviorTargetInterfaces.h>
Inheritance diagram for IModifierToggleBehaviorTarget:Public Member Functions | |
| virtual | ~IModifierToggleBehaviorTarget () |
| virtual void | OnUpdateModifierState (int ModifierID, bool bIsOn) |
| virtual void | OnForceEndCapture () |
IModifierToggleBehaviorTarget is an interface that InputBehaviors can use to notify a target about modifier toggle states (like shift key being down, etc). The meaning of the modifier ID is client-defined (generally provided to the InputBehavior in a registration step)
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inlinevirtual |
Notify Target that capture is ending
Reimplemented in IKeyInputBehaviorTarget.
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inlinevirtual |
Notify target of current modifier state
| ModifierID | client-defined integer that identifiers modifier |
| bIsOn | is modifier current on or off |
Reimplemented in ULocalDoubleClickInputBehavior, ULocalMouseHoverBehavior, ULocalSingleClickInputBehavior, UAxisAngleGizmo, and UMeshSurfacePointTool.